Case Files
"If there's enough interest we may run a quiet one session introductory adventure while ImLawBoy is out of town to bring the new guys up to speed. It's either that or Something Horrible From The Depths crushes your steamship while it crosses the Atlantic." -- Joel Mathis

So what have we been up to?  Can't keep track of the three hundred plot threads running at the same time?  Check the handy session notes.

Session #1 - Call of Cthulhu: An introductory scenario for the players
Session #2 - Call of Cthulhu: The conclusion of the introductory scenario
Session #3 - Call of Cthulhu: Masks of Nyarlathotep starts off with a bang; literally
Session #4 - Call of Cthulhu: The players get a huge slab of exposition dropped on them
Session #5 - Call of Cthulhu: A bit of investigating and a spring loaded cat!
Session #6 - Call of Cthulhu: Investigating the warehouse and our first Mythos beast rears it's head
Session #7 - Call of Cthulhu: A flashback to help newcomers to the campaign get a feel for the game
Session #8 - Call of Cthulhu: The longest and most intense session yet; a pleasant sea going journey
Session #9 - Call of Cthulhu: The conclusion of the ocean travel
Session #10 - Call of Cthulhu: Upon arriving in London, a bit of investigation reveals much
Session #11 - Call of Cthulhu: Investigation of the Penhew Foundation makes people nervous
Session #12 - Call of Cthulhu: The investigators participate in the traditional method of information gathering: burglary
Session #13 - Call of Cthulhu: A quiet side trip into the Dreamlands
Session #14 - Call of Cthulhu: A kidnapping, a mysterious confrontation, and finally some Mythos
Session #15 - Call of Cthulhu: A dangerous escape!
Session #16 - Call of Cthulhu: a return from Gavigan's, the group faces serious issues.
Session #17 - The gang heads to an asylum to learn more of Alice Lidell
Session #18 - What transpired between Chris and Alice at the asylum? Back to Alexander's appartment.
Session #19 - Call of Cthulhu: An old friend returns as cultists close in from all sides
Session #20 - Call of Cthulhu: Lewis Carroll's ghost begins to stalk the group in earnest
Session #21 - Call of Cthulhu: Disaster strikes! The vorpal sword is taken, and the group suffers a hearbreaking loss
Session #22 - Call of Cthulhu: putting the London Debacle behind them, the group makes for exotic Egypt.
Session #23 - Call of Cthulhu: The group visits some of the local tourist attractions. New factions seem to be introducing themselves, including an old colleague of Roland's.
Session #24 - Call of Cthulhu: The "heros" of the hotel incident bask in the spotlight while the rest of the group takes care of all the dirty work. Who can the group trust: Shahkti or the Mosque?
Session #25 - Call of Cthulhu: The group doesn't turn up much in their quest to discover who their potential ally might be. Roland discovers religion.

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