So what have we been up to? Can't keep track of the three hundred plot threads running at the same time? Check the handy session notes.
Session #1 - Call of Cthulhu: An introductory
scenario for the players
Session #2 - Call of Cthulhu: The conclusion
of the introductory scenario
Session #3 - Call of Cthulhu: Masks of
Nyarlathotep starts off with a bang; literally
Session #4 - Call of Cthulhu: The players
get a huge slab of exposition dropped on them
Session #5 - Call of Cthulhu: A bit of
investigating and a spring loaded cat!
Session #6 - Call of Cthulhu: Investigating
the warehouse and our first Mythos beast rears it's head
Session #7 - Call of Cthulhu: A flashback
to help newcomers to the campaign get a feel for the game
Session #8 - Call of Cthulhu: The longest
and most intense session yet; a pleasant sea going journey
Session #9 - Call of Cthulhu: The conclusion
of the ocean travel
Session #10 - Call of Cthulhu: Upon arriving
in London, a bit of investigation reveals much
Session #11 - Call of Cthulhu: Investigation
of the Penhew Foundation makes people nervous
Session #12 - Call of Cthulhu: The investigators
participate in the traditional method of information gathering: burglary
Session #13 - Call of Cthulhu: A quiet
side trip into the Dreamlands
Session #14 - Call of Cthulhu: A kidnapping,
a mysterious confrontation, and finally some Mythos
Session #15 - Call of Cthulhu: A dangerous escape!
Session #16 - Call of Cthulhu: a return from Gavigan's, the group faces serious issues.
Session #17 - The gang heads to an asylum to learn more of Alice Lidell
Session #18 - What transpired between Chris and Alice at the asylum? Back to Alexander's appartment.
Session #19 - Call of Cthulhu: An old friend returns as cultists close in from all sides
Session #20 - Call of Cthulhu: Lewis Carroll's ghost begins to stalk the group in earnest
Session #21 - Call of Cthulhu: Disaster strikes! The vorpal sword is taken, and the group suffers a hearbreaking loss
Session #22 - Call of Cthulhu: putting the London Debacle behind them, the group makes for exotic Egypt.
Session #23 - Call of Cthulhu: The group visits some of the local tourist attractions. New factions seem to be introducing themselves, including an old colleague of Roland's.
Session #24 - Call of Cthulhu: The "heros" of the hotel incident bask in the spotlight while the rest of the group takes care of all the dirty work. Who can the group trust: Shahkti or the Mosque?
Session #25 - Call of Cthulhu: The group doesn't turn up much in their quest to discover who their potential ally might be. Roland discovers religion.