Session #8 - August 12, 2000
"Jan 24, midnight: It appears there is a stowaway on board and William hasn't been seen for hours.  The other men have gone to look for him, but I stayed here.  I'm curious how things will turn out, but glad I am not in the fray." -- from the journal of Roland Windemeer

In game time: January 23-25, 1925
The Victims: Nick, William, Eric, Roland
Summery: The magazine allocated $2000 in travel funds for everyone and Nick and Eric book passage on the passenger steamer Canary Circle to Liverpool for the group.  They get three cabins, see some odd people, and then go to pick up Roland at Grand Central Station.  After taking him by the office to introduce him to everyone, the group packs, gets a good night sleep and then heads to the port.  Nick thinks he sees something stowing away with the goods being loaded on board the ship, but doesn't find anyone.  When they get to their staterooms they discover that the odd people have rooms in the same hallway.  Leaving port is uneventful but shortly after dinner a major storm comes up.  Early, James, and a good portion of the other passengers get extremely seasick from the storm and retire to their cabins.  William tries to break into and search one of the odd men's cabins, but something interrupts him, knocks him unconscious and drags him off.  When he wakes up he finds that he's tied up and about to be sacrificed by a pair of cultists who were hiding in the cargo hold.  Nick and Eric try to find William and hear that there may be a stowaway on board so they head down to the cargo area first to look for him.  They hear a gunshot when a porter locates William and the cultists in the cargo hold.  The cultist had three disemboweled zombies with them who maul the porter and messily try to devour him.  Nick and Eric do manage to find William and an incredible shot from Eric manages to stop the cultists cold.  With their controllers dead the zombies collapsed and they free William.  Then the ship's engines shudder to a halt.  Nick, Eric, and William tell the captain about the dead porter and the cultists and in order to avoid the legal entanglements they agree not to say anything about the situation.  On their way back to their cabins, Nick listens in on a very strange conversation by the odd men and everyone goes back to a cabin where they try to figure out what's going on.  William looks out a porthole and spots a monster swimming alongside the now drifting ship.  Soon the electricity cuts out and the investigators hear something very strange going on out in the hallway.  After the sounds go away, they look and find only a trail of salt water leading back to the deck.  Everyone tries to get some sleep and in the morning things still aren't working on the ship.  Eric overhears another odd conversation among the odd men who are now short one person.  The group decides to try to talk to them, but they aren't interested.  While they're distracted William breaks into one of their cabins where he finds a stylized pentagram drawn on the floor.  Eric finds a mauled corpse under the bunk and screams.  The odd man forcefully throws Eric out and makes some very direct threats toward the investigators.
Plot Threads: Who is after the odd men and why?  Are there more cultists on their collective tails?  Will the monster let the ship survive?

Most Valuable Character: Eric for taking care of the cultists
Biggest Blunder:  Eric getting caught by the men while searching their cabin

Resources for this session:
The Scenario write up for other Keepers

See the log

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