In game time: January 23-25, 1925
The Victims: Nick, William, Eric, Roland
Summery: The magazine
allocated $2000 in travel funds for everyone and Nick and Eric book passage
on the passenger steamer Canary Circle to Liverpool for the group.
They get three cabins, see some odd people, and then go to pick up Roland
at Grand Central Station. After taking him by the office to introduce
him to everyone, the group packs, gets a good night sleep and then heads
to the port. Nick thinks he sees something stowing away with the
goods being loaded on board the ship, but doesn't find anyone. When
they get to their staterooms they discover that the odd people have rooms
in the same hallway. Leaving port is uneventful but shortly after
dinner a major storm comes up. Early, James, and a good portion of
the other passengers get extremely seasick from the storm and retire to
their cabins. William tries to break into and search one of the odd
men's cabins, but something interrupts him, knocks him unconscious and
drags him off. When he wakes up he finds that he's tied up and about
to be sacrificed by a pair of cultists who were hiding in the cargo hold.
Nick and Eric try to find William and hear that there may be a stowaway
on board so they head down to the cargo area first to look for him.
They hear a gunshot when a porter locates William and the cultists in the
cargo hold. The cultist had three disemboweled zombies with them
who maul the porter and messily try to devour him. Nick and Eric
do manage to find William and an incredible shot from Eric manages to stop
the cultists cold. With their controllers dead the zombies collapsed
and they free William. Then the ship's engines shudder to a halt.
Nick, Eric, and William tell the captain about the dead porter and the
cultists and in order to avoid the legal entanglements they agree not to
say anything about the situation. On their way back to their cabins,
Nick listens in on a very strange conversation by the odd men and everyone
goes back to a cabin where they try to figure out what's going on.
William looks out a porthole and spots a monster swimming alongside the
now drifting ship. Soon the electricity cuts out and the investigators
hear something very strange going on out in the hallway. After the
sounds go away, they look and find only a trail of salt water leading back
to the deck. Everyone tries to get some sleep and in the morning
things still aren't working on the ship. Eric overhears another odd
conversation among the odd men who are now short one person. The
group decides to try to talk to them, but they aren't interested.
While they're distracted William breaks into one of their cabins where
he finds a stylized pentagram drawn on the floor. Eric finds a mauled
corpse under the bunk and screams. The odd man forcefully throws
Eric out and makes some very direct threats toward the investigators.
Plot Threads: Who
is after the odd men and why? Are there more cultists on their collective
tails? Will the monster let the ship survive?
Most Valuable Character:
Eric for taking care of the cultists
Biggest Blunder: Eric getting caught
by the men while searching their cabin
Resources for this session:
The Scenario write up for other Keepers