[Sat Jul 29 11:19:01 PDT 2000] [Keeper]: Everyone ready to start? [Nick Johnson]: Yah [William Hollis]: yep [Early Hutz]: sure [Keeper]: Actually, I was just doing some checks before we began [Nick Johnson]: Seriously? That can't be good ;-) [Keeper]: The city has been snowed in for two days, but it's getting back to being relatively normal again at this point (as normal as New York gets at least) [Keeper]: You've got one last major lead left in New York (you still haven't done anything about the cult), but everything else leads overseas [Nick Johnson]: Did we get Hudson's papers yet? [Keeper]: Yes, that was toward the end of the last session [Early Hutz]: Who wants to do some antiquing at the import store? [Nick Johnson]: Oh yeah, I remember Nick Johnson slaps self [Keeper]: The books are missing [Nick Johnson]: Stolen, again [Keeper]: And they had a body near them ritualistically killed like Elias [Nick Johnson]: Yep [Nick Johnson]: If we don't want to deal with the cult, we could just alert the police before we take a cruise [Nick Johnson]: Or, we could go antiquing :) [Early Hutz]: I think we might find some interesting stuff at the shop. [Nick Johnson]: I don't think it needs to be said that going down there will be very dangerous [Nick Johnson]: A nighttime insertion is probably the best ideas [Nick Johnson]: err idea [Early Hutz]: I agree. [William Hollis]: i don't think night would be the best time...well, either is the day [Nick Johnson]: Night presents dangers, but since we don't have numbers I think it might be wisest to use what few advantages we can get [William Hollis]: okay, anyone have a plan? [Nick Johnson]: Go down there, break in, look for stuff :) [Early Hutz]: My plans there tend to end with shootouts, so I'm ready to let others plan this one. [William Hollis]: good plan, you go in first [Nick Johnson]: Woah, Early's got the point :) [Nick Johnson]: Is there a back door to this place? [William Hollis]: i guess we should at least scout out the place first [Early Hutz]: I remember a door at the dock. [Nick Johnson]: Well, think actually going down there presents problems, day or night [Nick Johnson]: I think we have 1 shot at this. [Nick Johnson]: I think the dock door is our best bet [Nick Johnson]: Are we still here? [Early Hutz]: OK. Are we going to go at night and attempt to gain entry via the dock door? [Nick Johnson]: oh ok, I thought I'd gotten booted... [William Hollis]: that's the plan [Nick Johnson]: Yes, I think that's the plan [Early Hutz]: Anyone here know how to pick locks? [Nick Johnson]: I'm taking both guns, flashlight, bunch of ammo, crowbar... [Nick Johnson]: I am decent I think [William Hollis]: i am pretty good with them as well [Nick Johnson]: Keeper, would I own any tools that could assist in lockpicking? [William Hollis]: should we all go in or should someone stay as a lookout? [Nick Johnson]: Crowbar is a last resort to get in, but I think if we use it there will be trouble [Nick Johnson]: Someone should lookout [Keeper]: You wouldn't because you don't know Locksmithing [Nick Johnson]: oh, ok :) [William Hollis]: okay, i guess if i can't pick the lock, then we'll have to use the crowbar [Nick Johnson]: We'll had down 2:30ish am [Keeper]: Nick's lested his equipment, what are William and Early bringing with them? [Keeper]: or listed even [William Hollis]: the usual stuff....lockpicks, gun, ammo, flashlight, small knife [Early Hutz]: My gun, ammo, knife, watch, coat. [Nick Johnson]: When we drive down, I am going to kill the lights about 8-10 blocks away [Keeper]: Everyone set? [Nick Johnson]: yes Early Hutz finishes will. "Yes." [William Hollis]: yep [Keeper]: Everyone roll then Nick Johnson goes to his car to drive strike team alpha, I mean Early and William, to the docks DICE for Early Hutz: (1d100) : 1d100=13 = [ 13 ] DICE for Nick Johnson: (1d100) : 1d100=4 = [ 4 ] DICE for William Hollis: (1d100) : 1d100=4 = [ 4 ] [Keeper]: As you step outside, you smell something really awful [Early Hutz]: ooc-this will come back to haunt us. Nick Johnson looks around Nick Johnson draws his gun [Nick Johnson]: "What is that?" (Keeper whispered to Nick Johnson): It appears to be coming from a bum that was standing near the doorway (Keeper whispered to William Hollis): It appears to be coming from a bum that was standing near the doorway William Hollis tries to identify the smell Nick Johnson examines the bum [Nick Johnson]: does it smell like in the antique shop? [Keeper]: No [Keeper]: William roll DICE for William Hollis: (1d100) : 1d100=63 = [ 63 ] [Nick Johnson]: I think its just this bum [Keeper]: The bum has a hat pulled low over his head and a heavy coat like a dock worker might wear. He's not moving much despite the cold weather (Keeper whispered to William Hollis): William, it's rot (Keeper whispered to William Hollis): rotting meat [Nick Johnson]: how close are we to the bum? [Keeper]: Lousy critical successes [William Hollis]: smells like rotting meet [Keeper]: Maybe five feet [Keeper]: He was right outside the door Nick Johnson shines his flashlight on the bum [Early Hutz]: Can we tell his race? William Hollis moves away from the bum and the awful smell [Keeper]: He's caucasion and doesn't respond to the flashlight at all [Nick Johnson]: Is he alive? [Keeper]: Well, he's moving a bit [Early Hutz]: "Let's ignore him and get on with this." [Nick Johnson]: "I guess its nothing, I agree Early" Nick Johnson goes to his car [William Hollis]: "let's go..." [Keeper]: Roll one more time everyone DICE for Nick Johnson: (1d100) : 1d100=63 = [ 63 ] DICE for Early Hutz: (1d100) : 1d100=45 = [ 45 ] DICE for William Hollis: (1d100) : 1d100=37 = [ 37 ] (Keeper whispered to William Hollis): He's almost out of site in the darkness as you drive off, but you see him slowly walking in the same direction as you're driving off in [William Hollis]: "hey guys, that bum starting walking in the direction we are going as soon as we left" [Keeper]: It's a quiet drive to Emmerson Imports [Keeper]: The streets are nearly empty at this hour [Nick Johnson]: "I think we need to assume they know we are comming then" William Hollis nods [Keeper]: It's a new moon tonight and the streetlights don't seem to be providing much illumination [Keeper]: Everyone roll again DICE for Nick Johnson: (1d100) : 1d100=23 = [ 23 ] DICE for William Hollis: (1d100) : 1d100=96 = [ 96 ] DICE for Early Hutz: (1d100) : 1d100=80 = [ 80 ] [William Hollis]: ooc-william falls out of the car and gets run over :P [Nick Johnson]: ooc :) (Keeper whispered to Nick Johnson): As you pull up, someone walks across the street to enter the importers and now the street is empty (Keeper whispered to William Hollis): You're positive you're being watched [Nick Johnson]: "guys, someone just entered the importers" [William Hollis]: "i think we're being watched" William Hollis looks around to see if he can spot anyone [Nick Johnson]: "Well, talk sheers no sheep. Let's head around back" [Keeper]: Everyone roll again DICE for Early Hutz: (1d100) : 1d100=15 = [ 15 ] DICE for Nick Johnson: (1d100) : 1d100=2 = [ 2 ] DICE for William Hollis: (1d100) : 1d100=78 = [ 78 ] [Keeper]: Stupid critical successes [Nick Johnson]: ooc mwuhahahaha! of course this means I roll bad for san rolls :) [Keeper]: The approach to the back dock is a narrow gap between a neighboring warehouse that requires you to squeeze around a broken fence (Keeper whispered to Nick Johnson): As you pass through you hear drumming (Keeper whispered to Early Hutz): As you pass through you hear drumming [Nick Johnson]: "Uh guys, I think I hear drumming" [Nick Johnson]: "Our friends might be up to something" [Keeper]: Roll once again Nick DICE for Nick Johnson: (1d100) : 1d100=28 = [ 28 ] [Keeper]: I'm punishing you for the success Early Hutz whispers, "I hear the drumming, too." [Keeper]: You lost a SAN point (Keeper whispered to Nick Johnson): You also hear a wailing unlike anything on earth. Like a thousand people were being tortured at once... [Nick Johnson]: "The drumming is pretty freaky" [Nick Johnson]: "does anyone else hear that too?" William Hollis goes to the back door [Early Hutz]: "I hear it." [Nick Johnson]: "The wailing?" Nick Johnson shudders [William Hollis]: i don't know what you're talking about [Early Hutz]: "I don't hear any wailing - just drumming." Nick Johnson follows William [Nick Johnson]: "Something bad is going on, I hear the worst sound I've ever heard in my entire life, like a bunch of people being tortured" [Keeper]: The dock is vacant and poorly lit William Hollis inspects the door [Keeper]: It's also icy since no one has bothered clearing it since the blizzard [Keeper]: The door is a simple wooden one with a normal lock. It doesn't apear to have a dead bolt William Hollis procedes to get out his lockpics and pick the lock [Keeper]: Roll William then DICE for William Hollis: (1d100) : 1d100=60 = [ 60 ] [Keeper]: You can't quite seem to get it to catch [William Hollis]: "dang it, can't quite get it" [Keeper]: It's just too cold for your fingers, I guess [William Hollis]: "who has the crowbar?" Early Hutz looks around for windows. [Nick Johnson]: "I do" Nick Johnson hands the crowbar to William [Keeper]: There are small sets of windows on this side [Early Hutz]: "Wait. Let's try to find another way in before making too much noise!" [Keeper]: All closed and painted over [Nick Johnson]: "ok" William Hollis nods [Nick Johnson]: "But I wonder if they will even hear us" [Keeper]: They're also above eye level, about eight feet off the ground [Early Hutz]: Are the windows locked? [Keeper]: If someone wants to give you a boost you can check Nick Johnson boosts Early up [Keeper]: Roll then early Early Hutz checks windows. DICE for Early Hutz: (1d100) : 1d100=25 = [ 25 ] [Keeper]: They're frozen shut, but you could pull one out. They tilt outward, apparently to provide venalation in warmer months [Early Hutz]: Is there any noise coming from just inside them? [Keeper]: You can very clearly hear the drums inside [Early Hutz]: Are the windows big enough to crawl through? [Keeper]: Yes, though they're too high up for someone to go through without a boost or something to stand on [Nick Johnson]: "We just need someone to go through and unlock the door" Early Hutz tries opening the window a crack to see what's inside. [Keeper]: You can't see what's inside the warehouse. It's pitch black in there Early Hutz whispers, "I can get in, but I'll need a flashlight." Nick Johnson passes up his flashlight William Hollis puts his ear to the door and listens Early Hutz goes through window. [Keeper]: William, you can hear the drums now as well [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=87 = [ 87 ] [Early Hutz]: ooc-doh! [Keeper]: William, you also hear early crashing to the ground [Nick Johnson]: ooc ouch! [William Hollis]: "ooh....that sounded like it hurt!" [Keeper]: Early, one more roll for you Early Hutz listens for someone coming. DICE for Early Hutz: (1d100) : 1d100=12 = [ 12 ] [Keeper]: Make it one more DICE for Early Hutz: (1d100) : 1d100=80 = [ 80 ] [Keeper]: All you can hear is the drumming Early Hutz waits about 30 seconds before moving. [Early Hutz]: Assuming the 30 seconds passed uneventfully, turns on flashlight and goes to door. [Keeper]: As you turn on the flashlight you note that all the other windows had convenient crates to climb down from instead of crashing to the floow [Keeper]: floor [Nick Johnson]: ooc hehehe [Keeper]: The door unlocks easily Nick Johnson goes inside Early Hutz grumbles [Keeper]: Roll everyone William Hollis follows Nick DICE for William Hollis: (1d100) : 1d100=42 = [ 42 ] DICE for Early Hutz: (1d100) : 1d100=24 = [ 24 ] DICE for Nick Johnson: (1d100) : 1d100=5 = [ 5 ] [Keeper]: Stupid critical success [Nick Johnson]: ooc dear sweet mother of mercy, I am do for some baaaaaaaaad rolls [Keeper]: Along with the drumming there's now quite a bit of chanting going on [Nick Johnson]: "I hear chanting as well as drumming" (Keeper whispered to Nick Johnson): You're almost positive that part of the chant is the Exotic Oddities address... Early Hutz looks around room for anything good - like a book or something. William Hollis takes a look around [Nick Johnson]: "Uh guys, this is going to sound a tad wierd, but I swear part of that chanting was the address of the magazine" [Keeper]: Early, everything here is crated up [Keeper]: You're in the warehouse [Keeper]: A door on the far side of the room must lead to the store where the office is adjacent to [Nick Johnson]: "lets head for that door" Early Hutz moves to door and listens at it. [Keeper]: The chanting suddenly stops William Hollis gets out his gun Nick Johnson stops and listens closely Nick Johnson draws his .38 Early Hutz draws gun [Keeper]: The drums finish one more strong beat and then go silent as well [Keeper]: Roll guys DICE for Nick Johnson: (1d100) : 1d100=81 = [ 81 ] DICE for William Hollis: (1d100) : 1d100=63 = [ 63 ] [Keeper]: Hurray for SAN checks! DICE for Early Hutz: (1d100) : 1d100=94 = [ 94 ] [Nick Johnson]: ooc I told ya I'd start botching SAN checks :) [Keeper]: Now you guys fail! [Early Hutz]: ooc- I guess I'm a raving lunatic [Early Hutz]: moreso [Keeper]: Roll d6 DICE for Nick Johnson: (1d6) : 1d6=6 = [ 6 ] DICE for William Hollis: (1d6) : 1d6=4 = [ 4 ] [Nick Johnson]: ooc *bashes head against desk repeatedly* [Keeper]: Nick loses 3 SAN, William 2 SAN, Early... DICE for Early Hutz: (1d6) : 1d6=2 = [ 2 ] [Keeper]: 1 SAN [Keeper]: There's a horrible cry from the basement that shakes the entire building William Hollis looks for a crate to hide behind Nick Johnson mutters the phrase "uh oh, spaghetti-os" if its already been invented [Keeper]: The windows rattle and one of them even breaks [Nick Johnson]: "what the. . ." [William Hollis]: "this isn't good..." Nick Johnson looks around for another exit besides the door to the store and the back door [Keeper]: Okay, William's hiding behind a crate [Keeper]: There are no other visible exits from the warehouse [Keeper]: Early, any plans? [Early Hutz]: Any more noises? William Hollis peeks put from behind the crate [William Hollis]: out [Keeper]: Not yet, but I have to know what actions you're taking before I move on Early Hutz moves behind a crate Nick Johnson takes up a strategic position behind a crate where he has a good angle of fire at the office door [Keeper]: Early had the flashlight, right? William Hollis aims his gun at the office door [Nick Johnson]: yes [Early Hutz]: Yes. Early Hutz turns off fl [Keeper]: (Always get scared when a Keeper asks those questions) Nick Johnson is scarhed sh*tless, for the record [Keeper]: There's a flapping of monsterously large wings [Early Hutz]: (that's why I turned it off) [Keeper]: You hear a sound like a serpent moving among you [Early Hutz]: from within the room? [Keeper]: Yes [Keeper]: And then there's nothing William Hollis looks around [Keeper]: You can't see anything in the dark Nick Johnson listens closely [Keeper]: Roll Nick DICE for Nick Johnson: (1d100) : 1d100=28 = [ 28 ] (Keeper whispered to Nick Johnson): You don't hear anything nearby [Keeper]: However, everyone hears several crates being shifted [Nick Johnson]: can I locate where the sound is coming from? [Keeper]: There's a strong, steady light being shone [Keeper]: Roll everyone Early Hutz turns on F/L and points it at sound (points gun, too.) DICE for Early Hutz: (1d100) : 1d100=38 = [ 38 ] DICE for Nick Johnson: (1d100) : 1d100=36 = [ 36 ] DICE for William Hollis: (1d100) : 1d100=86 = [ 86 ] (Keeper whispered to William Hollis): Someone is moving crates next to you. You hear some conversation in a foreign language [Keeper]: Early illuminates William and the two crates next to him that are starting to shift to one side William Hollis crouches close to the ground and points his gun in the direction of the moving crates Nick Johnson looks in that direction [Early Hutz]: "Move, William!" William Hollis gets out of the flashlight beam Early Hutz looks for cause of movement. [Keeper]: The boxes are knocked aside rather hastily now [Keeper]: The top of someone's head pokes out from a hole that was concealed beneith them Early Hutz aims at head and tries to recognize. [Keeper]: He ducks back down again [Keeper]: You hear quite a bit of shouting [Early Hutz]: What did the head look like? [Keeper]: in the foreign language Nick Johnson whispers "I think they're under us..." [Keeper]: You didn't recognize it. [Keeper]: There are many footsteps running off into the distance now [Nick Johnson]: how big is the room we are in? [Early Hutz]: "So much for sneaking in." [Keeper]: Nearly forty feet across on any side [Nick Johnson]: "they could be comming up in another place [Keeper]: The drumming has started up again [Early Hutz]: "Should we go down, search the office, or run for it?" Nick Johnson looks around for any bottles of flamable liquor [Nick Johnson]: ooc duh, its dark, I don't see anything :) William Hollis looks around for some liquor to drink [Keeper]: The crates are all sealed [Nick Johnson]: "Lets head into the office now" Nick Johnson gets up and moves towards the office/store door [Keeper]: If you think now's the best time to spend twenty minutes prying them open feel free William Hollis heads for the office door [Nick Johnson]: no, I'll pass :) DICE for Keeper: (1d20) : 1d20=18 = [ 18 ] [Keeper]: You have to go through the store first... [Nick Johnson]: right [Keeper]: The strange African masks look especially sinister now, but the store is empty William Hollis follows Nick cautiously Nick Johnson is following Early, because early has the flashlight Early Hutz follows, but keeps looking back on occasion Early Hutz retracts statement. Leads way. Nick Johnson checks back occasionally William Hollis turns on his flashlight [Keeper]: Okay, the office is unlocked. It's relatively small Early Hutz looks for books. [Nick Johnson]: "should we turn on a light?" Nick Johnson opens desk drawers to see what is inside them [Keeper]: All the warehouse records appear to be in a set of filing cabinets on one side, a modest desk sits square in the middle of the room [Keeper]: Inside the desk are a lot of office supplies [Keeper]: Pens [Keeper]: Paper, stamps, a blotter, spare ink [Nick Johnson]: nothing interesting looking? William Hollis grabs a pen and puts it in his coat pocket [Keeper]: Not in the desk Nick Johnson looks around the room Early Hutz opens filing cabinets [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=11 = [ 11 ] Nick Johnson checks to see if anyone is outside the office William Hollis goes back into the store and takes a look around [Keeper]: The first thing you notice is that almost all the folders are vacant [Keeper]: Dummies to fool casual inspection [Keeper]: William, roll DICE for William Hollis: (1d100) : 1d100=42 = [ 42 ] Early Hutz looks at files that are not vacant. [Keeper]: You can locate only two of them that have extensive records: the Penhew foundation in London and Ho Fong Importers in Shanghai [Keeper]: Both appear to have many artifacts sent to and from them via this warehouse [Keeper]: Roll everyone DICE for Early Hutz: (1d100) : 1d100=22 = [ 22 ] DICE for Nick Johnson: (1d100) : 1d100=55 = [ 55 ] DICE for William Hollis: (1d100) : 1d100=18 = [ 18 ] [Keeper]: The flapping sound has returned to the warehouse and it appears to be circling it William Hollis looks for someplace to hide William Hollis turns off his flashlight [Nick Johnson]: "Early, if you found anything useful, grab it. We might need to high tale it out of hear" [Early Hutz]: Grabs folders. [Keeper]: Roll Nick DICE for Nick Johnson: (1d100) : 1d100=77 = [ 77 ] [Keeper]: Something has wrapped itself around your leg [Keeper]: You've tripped and fallen to the ground [Nick Johnson]: "help!" Early Hutz shines light on Nick. Nick Johnson reaches down to see what's on his leg [Keeper]: Roll Early William Hollis looks at nick DICE for Early Hutz: (1d100) : 1d100=92 = [ 92 ] [Keeper]: There's nothing on Nick Early Hutz blinds Nick with light (Keeper whispered to Nick Johnson): Nick, it moved away a second ago [Early Hutz]: "What's wrong? Just being a clutz?" Nick Johnson gets up quickly [Keeper]: William, roll DICE for William Hollis: (1d100) : 1d100=52 = [ 52 ] [Nick Johnson]: "There was something on my leg. I think we should go now!" [Keeper]: There's a sound as the front door to the store splinters inward [Early Hutz]: "I think we need to . . . ." [Nick Johnson]: "It wrapped around my leg" [William Hollis]: "um...." Nick Johnson points his gun towards exploding door [Keeper]: William, you see something horrifying silloutted in the door [Early Hutz]: Aims F/L and gun at door. [Keeper]: Like a snake sixty feet long with a mouth larger than it's body and one huge wing writhing William Hollis runs for the warehouse [Keeper]: (That's it, make it easier to see it. ;) ) [Keeper]: Roll Early as well then DICE for Early Hutz: (1d100) : 1d100=5 = [ 5 ] [William Hollis]: ooc-ooh...bad roll, [Keeper]: There's a sound like someone sliding on grease as the shape moves away from the front door and is apparently circling the building again [Keeper]: William roll once again DICE for William Hollis: (1d100) : 1d100=6 = [ 6 ] [Early Hutz]: "I think we're in trouble if we leave the way we came. Let's head down that hole in the warehouse." [Keeper]: Someone's come out of the hole and they're armed Nick Johnson aims gun at the armed person William Hollis ducks behind a crate DICE for Keeper: (1d100) : 1d100=50 = [ 50 ] [Keeper]: Roll everyone else as well DICE for Nick Johnson: (1d100) : 1d100=69 = [ 69 ] DICE for Early Hutz: (1d100) : 1d100=18 = [ 18 ] DICE for Keeper: (1d100) : 1d100=63 = [ 63 ] DICE for William Hollis: (1d100) : 1d100=86 = [ 86 ] [Keeper]: A window behind William shatters and the snake creature rushes into the warehouse [Keeper]: It wraps it's coils tightly around William [Nick Johnson]: can I shoot it without hitting william? William Hollis tries to fire a shot at the thing [Keeper]: William, you're pinned Early Hutz fires at creature. [Keeper]: It's huge enough that you can shoot at another part of it [Nick Johnson]: I want to shoot a part that isn't coiled around william [Early Hutz]: Me too :-) [Keeper]: But the head is moving in awfully close Nick Johnson fires .38 at a William-free part of the snake [William Hollis]: "get it off me!" Early Hutz fires at head of creature. [Keeper]: Roll Nick and William DICE for Keeper: (1d100) : 1d100=79 = [ 79 ] DICE for William Hollis: (1d100) : 1d100=49 = [ 49 ] DICE for Nick Johnson: (1d100) : 1d100=30 = [ 30 ] [Keeper]: And early, too DICE for Early Hutz: (1d100) : 1d100=65 = [ 65 ] [Keeper]: William, you can't squirm free [Nick Johnson]: How far am I from William? [Early Hutz]: ooc - at least I didn't shoot myself DICE for Keeper: (1d8) : 1d8=1 = [ 1 ] [Nick Johnson]: Can I run up to william, and shoot the head point blank? [Keeper]: Nick, you shoot it through a wing which doesn't appear to have bothered it [Keeper]: Yes [Keeper]: The cultist took a shot at William, but missed it Nick Johnson runs up, points gun at snake heard,shoots [Nick Johnson]: "Early, shoot that guy!" Nick Johnson draws his .32 in his left hand [Keeper]: Roll Nick Early Hutz fires at the cultist. DICE for Nick Johnson: (1d100) : 1d100=70 = [ 70 ] [Keeper]: And Early DICE for Early Hutz: (1d100) : 1d100=21 = [ 21 ] DICE for Keeper: (1d8) : 1d8=1 = [ 1 ] William Hollis keeps struggling to get free [Keeper]: Roll as well then William [Keeper]: Twice in fact for you DICE for William Hollis: (1d100) : 1d100=87 = [ 87 ] DICE for William Hollis: (1d100) : 1d100=42 = [ 42 ] Nick Johnson points both guns at the head at point blank, and fires again [Keeper]: Nick, you didn't hurt it much but now you have it's attention [Nick Johnson]: ooc oh crap ;) [Keeper]: Early, he's backed off, but you missed Early Hutz fires again. [Keeper]: No luck freeing yourself William, and it's beginning to crush you DICE for Keeper: (1d100) : 1d100=37 = [ 37 ] [Nick Johnson]: do I get to double shoot it? William Hollis tries harder to get free [William Hollis]: "help me guys!" [Keeper]: If you like. You loose half you skill though Nick Johnson shoots at the head again with the .38 [Keeper]: Roll again everyone for their actions this round DICE for Early Hutz: (1d100) : 1d100=58 = [ 58 ] DICE for Nick Johnson: (1d100) : 1d100=87 = [ 87 ] DICE for William Hollis: (1d100) : 1d100=6 = [ 6 ] [Keeper]: One more roll for William to see if it's started killing him DICE for William Hollis: (1d100) : 1d100=90 = [ 90 ] [William Hollis]: ooc- uh oh DICE for Keeper: (1d100) : 1d100=71 = [ 71 ] DICE for Keeper: (1d6) : 1d6=2 = [ 2 ] [Early Hutz]: ooc - I'll send flowers. [Early Hutz]: ooc- if I survive [Keeper]: It feels like it broke a rib, William [Nick Johnson]: ooc I couldn't hit the broad side of a barn if I tried to walk into it... Nick Johnson shoots the head again, with the .38, when he can act [Keeper]: Nick, the thing is snapping at your face, but it doesn't want to let go of William so you can keep out of reach [Keeper]: However, it's rapid motions made it hard to hit [Keeper]: Early, the cultist is firing back at you now, but he can't hit anything either [William Hollis]: "early...help get this thing off me!" DICE for Keeper: (1d100) : 1d100=35 = [ 35 ] DICE for Keeper: (1d100) : 1d100=89 = [ 89 ] [Nick Johnson]: is the body moving less? [Nick Johnson]: the body of the snake thingy I mean [Early Hutz]: Can I sneak in while Nick is distracting the creature? [Keeper]: Yes, but it's twisted around William [Keeper]: Yes, it's attentions are on Nick Nick Johnson shoots at the head again [Keeper]: William, roll twice [Keeper]: Early, what are you doing Early Hutz takes out knife and stabs coil around William (but not enough to actually stab William). [William Hollis]: do i have to? [Keeper]: Only if you want to be declared dead right now and save me the trouble [William Hollis]: err...okay :P DICE for William Hollis: (1d100) : 1d100=22 = [ 22 ] DICE for William Hollis: (1d100) : 1d100=90 = [ 90 ] DICE for Keeper: (1d6) : 1d6=6 = [ 6 ] [Keeper]: William's finally passed out from snake crushing him [Keeper]: Early, roll as well DICE for Early Hutz: (1d100) : 1d100=47 = [ 47 ] [Nick Johnson]: what about my shot? [Keeper]: And Nick DICE for Nick Johnson: (1d100) : 1d100=97 = [ 97 ] [Nick Johnson]: ooc oh dear... [Nick Johnson]: ooc is it too late to get beamed up? [Keeper]: Nick, the hammer falls on a dead chamber. Nick Johnson curses [Nick Johnson]: ooc at least I didn't shoot william? DICE for Keeper: (1d4) : 1d4=3 = [ 3 ] DICE for Keeper: (1d4) : 1d4=2 = [ 2 ] Nick Johnson fires at the head again [William Hollis]: ooc i don't think that would matter much now :P [Keeper]: Early, the snake uncoils from around William but it takes your knife with it Early Hutz grabs William and pulls him away, preferably behind a crate. [Keeper]: Everyone give me a roll DICE for Nick Johnson: (1d100) : 1d100=40 = [ 40 ] DICE for Early Hutz: (1d100) : 1d100=81 = [ 81 ] [William Hollis]: me too? [Keeper]: yep, this is luck DICE for Keeper: (1d100) : 1d100=31 = [ 31 ] DICE for William Hollis: (1d100) : 1d100=16 = [ 16 ] [Keeper]: See, you're lucky [Nick Johnson]: And squished ;-) [Keeper]: The serpent seems to be gone for the moment [Nick Johnson]: how fast can Early carry william and run? [Keeper]: He's had practice here, but not too quickly [Nick Johnson]: "Early, Grab William and run out the front door for the car NOW!" [Keeper]: You'll have to head out the front because the back way involves a bit of climbing DICE for Keeper: (1d100) : 1d100=11 = [ 11 ] Nick Johnson tries to cover Early's exit Early Hutz follows Nick's advice. DICE for Keeper: (1d6) : 1d6=1 = [ 1 ] Nick Johnson backs towards the door, looks for snake [Keeper]: Nick, you feel the sting of a bullet grazing your side Nick Johnson shoots at the cultist [Keeper]: Roll for it DICE for Nick Johnson: (1d100) : 1d100=1 = [ 1 ] DICE for Keeper: (1d6) : 1d6=3 = [ 3 ] [Early Hutz]: ooc - Whoo hoo! DICE for Keeper: (1d100) : 1d100=59 = [ 59 ] [Nick Johnson]: ooc I don't suppose the bullet passed through the cultist and hit the snake did it? [Nick Johnson]: what kind of progress is Early making? [Nick Johnson]: Is he outside yet? [Keeper]: Nick, as the bullet passes through his head exitting, the snake plunges out of the darkness and quickly eats the corpse accompanies by horrible crunching of bones [Early Hutz]: Now there's something you don't see everyday. [Keeper]: This is only in a couple of seconds, so no [Keeper]: But he's in the store Nick Johnson enters the stoor, shuts the warehouse door and locks it [Keeper]: It's spotted you as well and you just can't feed a sixty foor snake creature enough [Nick Johnson]: can I make it into the store first? [Keeper]: Yes Early Hutz stops before leaving the store. [Nick Johnson]: then I do that, shut the door, and lock the store DICE for Keeper: (1d100) : 1d100=51 = [ 51 ] [Nick Johnson]: err, door [Early Hutz]: "If we go out there, we're dead meat for that snake." [Keeper]: That held it off for almost one tenth of a second [Nick Johnson]: "If we stay here, we are dead meat for the snake" [Nick Johnson]: Is it coming though the door? [Keeper]: The door breaks as it's tale smashes through [Early Hutz]: oops - thought he was outside. Nick Johnson shoots the snake thingy again Early Hutz runs for it. [Keeper]: The head is now rapidly coming on you [Keeper]: Roll Nick DICE for Nick Johnson: (1d100) : 1d100=4 = [ 4 ] [Keeper]: Stupid Criticals DICE for Keeper: (1d6) : 1d6=2 = [ 2 ] Early Hutz thinks, "Just once I'd like to leave here without an unconscious body." [Keeper]: It rears back in pain [Keeper]: At least he's not dying Nick Johnson runs for it [Nick Johnson]: "Run for the car!" Early Hutz runs for the car Nick Johnson follows his own advice [William Hollis]: ooc-where are those snake charming skills when ya need them... [Keeper]: It's passed through the roof of the warehouse and is circling it again [Early Hutz]: Outside? [Keeper]: Yes, it's outside, but it isn't moving for your car [Nick Johnson]: I hope we are moving for the car? [Keeper]: Yes, you've reached the car Nick Johnson gets everyone inside, and drives the hell out of there Nick Johnson heads towards a hospital [Keeper]: Early knows the way Early Hutz gives directions. Nick Johnson follows Early's directions [Early Hutz]: "Let's ask for Nurse Smithson. She's the best." [Nick Johnson]: "Early, did you grow up around here?" [Keeper]: You arrive at the hospital within a few minutes [Early Hutz]: "No, I just know the hospitals." Nick Johnson rushes William inside [Keeper]: Doctor: How'd this happen? DICE for Keeper: (1d100) : 1d100=100 = [ 100 ] [Nick Johnson]: "Early, handle this" [Keeper]: Congradulations guys Nick Johnson heads outside to look for a payphone [Keeper]: You found a butcher, not a doctor [Nick Johnson]: Ooops, do they have payphone? [Nick Johnson]: We found a butcher? [Keeper]: There's a phone in the lobby [Nick Johnson]: oooh, heh critical failure [Nick Johnson]: Can I get privacy using the phone? [Keeper]: Doctor: The hip bone's connected to the... something. That things connected to the... other thing. [Keeper]: Yes, it's an enclosed booth [Keeper]: (Don't see many of those these days...) [Nick Johnson]: ooc must have gotten his degree in the mail [Early Hutz]: "Right. Say, you look busy. Anyone else on call tonight?" [Keeper]: "Well, there's my pal Dr. Jeckyl." [Nick Johnson]: I'd like to call the police, tell them that they need to wake Detective whats his name, tell the address of the importer, say the cut responsible for killing is there, and hang up before they can trace the call [Early Hutz]: Has William come to, yet? [Nick Johnson]: err that's cult DICE for Keeper: (1d100) : 1d100=39 = [ 39 ] DICE for Keeper: (1d6) : 1d6=1 = [ 1 ] [Keeper]: William has woken up and is in extreme pain [Keeper]: Don't breath too deeply William Hollis takes a deep breath err....nevermind :P [Early Hutz]: [Keeper]: Nick, the guy you talked to was quite excited about it [Nick Johnson]: Yah, I imagine he was [William Hollis]: "is there a doctor in the house?" [Early Hutz]: "William, do you want this 'doctor' to tend to your injuries?" [Keeper]: Why a bust like that might get someone a promotion [William Hollis]: "yes...feels like i busted a rib or something" [Nick Johnson]: Hey, Silas can screw with us, I can screw with Silas [Nick Johnson]: "Have I ever mentioned I have a deep dislike for snakes?" [Early Hutz]: "Doctor, my friend here hurt himself in a snake handling accident. Damn boa tried to squeeze him." [Keeper]: "That must have been some snake..." [Early Hutz]: "Bite your head off, man." [William Hollis]: "you could say that..." [William Hollis]: "ooh...it hurts...you have anything for the pain doc?" [Nick Johnson]: "William, I am glad your alive" [Keeper]: He offers morphine. Lots and lots of morphine [Early Hutz]: "My other friend here accidentally shot himself while cleaning his gun. Got anything for him?" William Hollis takes the morphine, lots and lots of morphine DICE for Keeper: (1d100) : 1d100=92 = [ 92 ] Nick Johnson shows the doctor his scratch [Keeper]: A butcher. Like I said [Keeper]: The doctor cleans the wound and stitches it up [Nick Johnson]: "Doc, do you by chance like to partake of the foul spirits, if ya know what I mean?" [Early Hutz]: (Did the doctor go to Hollywood Upstairs Medical College with Dr. Nick?) [Keeper]: "Just when on duty to calm my nerves." [Nick Johnson]: ooc maybe he should drink more on the job :) [Keeper]: So, it's now nearly 4am. They don't see any reason to hold any of you (William's gotten a perscription for painkillers). [Keeper]: What's the direction to take Nick Johnson silently prays that there is a big shootout, Silas dies, and the snake thing gets riddled with 6000 bullets [Early Hutz]: "Well. What now?" [Nick Johnson]: "Earlier, before the...uh, snake debacle, I heard them mention the magazine address in the chanting" [Early Hutz]: "Does that mean we should go there or stay away from there?" [Nick Johnson]: "I can only assume they were sending. . . something there. Perhaps they won't now, but I don't know if we want to go back there tonight" [Nick Johnson]: "Clearly, there is a trans-atlantic cruise in our future" William Hollis is happily drugged up [Early Hutz]: "Should we check on Bernard before we leave here?" [Nick Johnson]: "I believe Simon will happily fund this when we tell him why we're going...we're going to follow Elias's backtrail and retrace the Carlyle expidition as well" Early Hutz wonders if Bernard will ever get better. [Nick Johnson]: "Yes, we should check on Bernard" Keeper is going to have to check on him more directly... Early Hutz can't help but feeling *some* level of responsibility, no matter how small, for Bernard's condition. Nick Johnson coughs loudly Early Hutz asks a doctor about BT. [Nick Johnson]: "Something in my throat" [Keeper]: Bernard's doing better and they were hoping to release him today, but then he got an infection and they had to keep him a while longer [Early Hutz]: "Well, we can go back to my place and check out these folders I swiped." [Nick Johnson]: "ok" [Early Hutz]: "Let's not let William drive." [Keeper]: Roll everyone as you leave the hospital [Nick Johnson]: "pk" DICE for Early Hutz: (1d100) : 1d100=64 = [ 64 ] DICE for Nick Johnson: (1d100) : 1d100=92 = [ 92 ] DICE for William Hollis: (1d100) : 1d100=7 = [ 7 ] [Nick Johnson]: "err ok" [Keeper]: The doctor thinks that morphine helps your ability to drive, though... (Keeper whispered to William Hollis): Toward the waterfront, there seems to be a large fire going on. [Nick Johnson]: laugh Nick Johnson drives the gang back to Early's [William Hollis]: "ooh look at that!" [Nick Johnson]: "what?" William Hollis points at toward the waterfront [Early Hutz]: "What?" Early Hutz looks. [Keeper]: Now that William's pointed it out to you, there seems to be a large fire in that direction [Nick Johnson]: That's a damn shame [Keeper]: You can see the glow of the blaze from here [Early Hutz]: "Who wants to be Silas is out of business?" [William Hollis]: "burn snake burn..." [Nick Johnson]: Though I suspect the cultists might have started it themselves...packking up and moving on, and leaving no trace [Early Hutz]: "bet" [Nick Johnson]: "I think they're cleaning up afterthemselves, nothing more" Nick Johnson sighs [Nick Johnson]: "Too bad the police were unlikely to have gotten there yet" [Early Hutz]: "Perhaps we'll still be able to go into their underground area." [William Hollis]: "i doubt there would be anything there" [Nick Johnson]: "there won't be anything there, the fire is going to wipe the place clean in all likelyhood" [William Hollis]: "let take a look at those files" [Early Hutz]: "Let's just head back to my place." Nick Johnson drives everyone back to Early's [Keeper]: You arrive back at Early's [Keeper]: William, you feel every one of the pot holes on the drive [Early Hutz]: "Let's take a look at these files." Early Hutz takes a look at these files. [William Hollis]: "i knew i should have driven" Nick Johnson looks at the files, but you'll forgive him for feeling a tad bit unhinged [Keeper]: Mainly they consist of reciepts for items passing through the warehouse [Early Hutz]: Do they give any clues as to what is being passed through? William Hollis looks for where Early keeps the liquor [Keeper]: Many small items seem to have gone through to both the Penhew Foundation and Ho Fong [Nick Johnson]: Like giant snake homes for instance? [Early Hutz]: Or snake eggs. [Keeper]: The records say things like "statue" and other very ambiguous descriptions [Keeper]: No animals or animal parts are recorded there [Early Hutz]: Anything other than those receipts? [Keeper]: There's an occasional bill for an item they they sent to them as well, but that's about it [Nick Johnson]: "I think the Penhew might be our next stop" [Early Hutz]: "A cruise to London, eh?" [Nick Johnson]: "Before heading further down Elias's backtrail, yes" [Nick Johnson]: "Like I said, I think Simon will buy into it, and Guerry will probably approve as well" [Keeper]: Roll everyone DICE for Early Hutz: (1d100) : 1d100=29 = [ 29 ] DICE for Nick Johnson: (1d100) : 1d100=10 = [ 10 ] DICE for William Hollis: (1d100) : 1d100=50 = [ 50 ] (Keeper whispered to Nick Johnson): A flapping sound that is ominously familiar can be heard outside (Keeper whispered to Early Hutz): A flapping sound that is ominously familiar can be heard outside [Early Hutz]: "Crap. Does anyone else hear that?" [Nick Johnson]: "oh god, its here" [William Hollis]: "what's here?" Nick Johnson draws his .38 and reloads it [Early Hutz]: "your snake buddy." [Keeper]: Roll everyone again DICE for Nick Johnson: (1d100) : 1d100=41 = [ 41 ] DICE for Early Hutz: (1d100) : 1d100=18 = [ 18 ] DICE for William Hollis: (1d100) : 1d100=99 = [ 99 ] [William Hollis]: ooc-doh! [Nick Johnson]: ooc enjoy the morphine :) [Early Hutz]: William falls out of window. (Keeper whispered to Nick Johnson): While William's facing you, you catch a glimse of of the head in the window which then darts away (Keeper whispered to Early Hutz): While William's facing you, you catch a glimse of of the head in the window which then darts away [Nick Johnson]: "I just saw its head in the window" [Early Hutz]: "Damnit! It's right outside!" William Hollis gets out his gun and looks for somewhere to hide Nick Johnson goes to Early's liquor cabinet, and begins making molotov cocktails [William Hollis]: "maybe we should call the cops?" [Early Hutz]: "Not the good Scotch! Not the good Scotch!" [Nick Johnson]: "Does Scotch burn well?" [Early Hutz]: "Um . . . no . . . no it doesn't." [Keeper]: Depends on the proof [Nick Johnson]: "And tell the cops there is a 60 foot flying demon snake trying to eat us?" [William Hollis]: "tell them there is a prowler outside trying to break in" [Nick Johnson]: begins soaking some rags in booze [Keeper]: Roll everyone DICE for Early Hutz: (1d100) : 1d100=21 = [ 21 ] DICE for Nick Johnson: (1d100) : 1d100=29 = [ 29 ] DICE for William Hollis: (1d100) : 1d100=49 = [ 49 ] William Hollis looks for a phone [Keeper]: There's an cry just like the one you heard in the warehouse and then all the sound has stopped Early Hutz listens carefully. Nick Johnson hows my Molotov production comming? [Keeper]: Roll early DICE for Early Hutz: (1d100) : 1d100=62 = [ 62 ] [Keeper]: You've got soaked rags at this point Nick Johnson begins stuffing a soaked rag into the best proof booze he can get [Nick Johnson]: "A lighter, if you please" [Keeper]: In otherwords, the expensive stuff [Nick Johnson]: yah [Early Hutz]: "Hey! Don't ruin all my booze!" [Nick Johnson]: "do you want to get eaten by the snake?" [Early Hutz]: "I think it's gone." William Hollis thinks "great, if we don't get eaten we are going to burn to death" [Nick Johnson]: "The molotov is a last resort, but I will use it if it means I live" [Early Hutz]: "I don't smoke, anyway, so I don't have a lighter." [Nick Johnson]: "Surely you have kitchen matches" [William Hollis]: "i have some matches" [Nick Johnson]: "give them to me now" [Early Hutz]: "You're not helping, William." William Hollis throws nick the matches [Early Hutz]: "The thing's gone. Let's not burn down the building." [William Hollis]: "well, it's not my house" :P [Nick Johnson]: "There is a 60 foot winged snake trying to digest us" [Nick Johnson]: "I'll believe its gone when it doesn't attack at all" Early Hutz wonders about proving the negative. William Hollis continues to look for a phone to call the cops from" [Nick Johnson]: "Woah, what are you going to say to the cops?" Early Hutz looks at his watch. [William Hollis]: "that someone is trying to break in" [Keeper]: Early, it's about ten after eight [Early Hutz]: So it's light out? [Keeper]: Yeah. The sun has just started to rise [Early Hutz]: "Guys, notice how it left when the sun came out?" [Nick Johnson]: "William, claim someone is breaking in next-door" [Early Hutz]: "I think we're OK for now." [Nick Johnson]: "interesting point, but we don't know for sure its gone" [William Hollis]: "well....if it's light out, i think it's probably gone" [William Hollis]: go out and check :) [Nick Johnson]: "I hope your right though" [Early Hutz]: "Let's not bother with the cops. There's nothing they would be able to do now." [Nick Johnson]: "Except call us crazy" [William Hollis]: "you mean we're not crazy?" [Early Hutz]: "It's all relative." [Nick Johnson]: "Truth be told, I don't know either way" William Hollis takes some more pain killers [Nick Johnson]: "Its obvious all our homes and the magazine is dangerous for us" [Nick Johnson]: "are dangerous that is" [Early Hutz]: "Easy. I'm not taking you back to the hospital for an overdose." [Early Hutz]: "And you owe me a knife." William Hollis grabs a knife from the kitchen "here ya go" [Keeper]: Anyone actually going to head and check [Nick Johnson]: I just can tell with my spidy-sense? [Nick Johnson]: err I just can't tell that is [William Hollis]: "my spider sense is tingling....err...nevermind it's just the drugs..." Early Hutz approaches the window and carefully peeks out. [Keeper]: People are starting to head out on their business of the day [Early Hutz]: Is anyone panicking as though they had seen a giant flying snake? [Nick Johnson]: "Well, I assume that they'd be freaking if there was a snake beast out there" [Keeper]: There's a kid selling news papers on the street; "Extra Extra! 22 Cops Killed in Raid!" Nick Johnson goes outside and buys a paper [William Hollis]: "man...22 cops...what a massacre.." [Keeper]: The article of interest is in the Workbench Folder [Nick Johnson]: "Perhaps they would let us question the cops" [Keeper]: Or at least the first paragraph [Early Hutz]: "Let's not call the cops anymore. They don't know what they're getting into here, and I don't want to read of any more massacres." [Nick Johnson]: "Poor guys, they weren't expecting Eddie the snake demon" [Keeper]: Unless there's anything else you want to do this week, this would be a good time to stop [Nick Johnson]: ooc, a good stopping point? I have stuff to do later today [Keeper]: I know Peacedog needed to be finished by 3... [Early Hutz]: I think this is good. [William Hollis]: fine with me [Keeper]: You know, I wasn't going to have you guys bump into that monster... [Early Hutz]: I'm not going to be able to play next week, but I should be OK the week after that if we stop around this time. [Early Hutz]: That was quite the monster. [Nick Johnson]: Yeah, that thing sucked [William Hollis]: heh...and i bet that was one of the tamer monsters [Early Hutz]: I'm surprised we got out of there with our lives. [Nick Johnson]: And only 4 SAN lost ;-) [Keeper]: Yeah, that one was wussy [Nick Johnson]: Why did we bump into it, because we decided to raid the wharehouse? [Early Hutz]: Say, Joel. Have you been keeping track of my SAN? I seem to have lost count. [William Hollis]: this is cthulhu, a little snake is nothing... [Keeper]: No, because someone gave you guys away when you were sneaking in Nick Johnson sighs Early Hutz looks at the others and whistles. [Keeper]: 55 [Nick Johnson]: ok guys, that was freaky and a blast. I have to run, in 2 weeks then? [Keeper]: Alrighty [Keeper]: More mayhem! [Early Hutz]: Sounds good. [William Hollis]: okay, see you all then... Nick Johnson sobs at the thought of things worse than Eddie the snake demon [Keeper]: Adios [Early Hutz]: Are we going to give Moyzan a heads up to see if he'll be joining us?