WebRPG Chat Log File [Sat Sep 09 11:02:32 PDT 2000] (Keeper whispered to Roland Windemeer): You're standing on the bank of the Nile river and in front of you are two pyramids (Keeper whispered to Roland Windemeer): Both look brand new. The one on the right is bright pink in color, while the one on the left is the traditional limestone. The left one, however, has the point off center. (Keeper whispered to Roland Windemeer): You feel compelled to walk toward the oddly fformed pyramid on the left and enter a passage in it (Keeper whispered to Roland Windemeer): The passage continues into the heart of the pyramid where a strange chamber is (Keeper whispered to Roland Windemeer): Seven gems sit on pedastals before a giant stone throne. (Keeper whispered to Roland Windemeer): On the wall to your left is a complete map of the world (Keeper whispered to Roland Windemeer): To the right is a stone archway with a wall behind it (Roland Windemeer whispered to Keeper): the whole world or the world the egyptians knew? (Keeper whispered to Roland Windemeer): The whole world (Keeper whispered to Roland Windemeer): The wall shimmers and there's a set of stairs beneith it (Roland Windemeer whispered to Keeper): I'll examine the gems, see if I recognize them (Keeper whispered to Roland Windemeer): You descend down 70 steps and find yourself faced with two robed men standing before two gates (Keeper whispered to Roland Windemeer): One appears to be made of ivory and the other horn. (Roland Windemeer whispered to Keeper): oh... okay (Keeper whispered to Roland Windemeer): The man in front of the horn gate opens it and you pass through (Keeper whispered to Roland Windemeer): Now is the point that you get control of the dream. :) [Keeper]: One down (Keeper whispered to Alexander St. James): You're standing on the Giza plateau before the Sphynx (Keeper whispered to Alexander St. James): You see the nile river running behind it, but you cannot see the city of Cairo (Keeper whispered to Alexander St. James): The Sphynx looks new, there are no signs of erosion (Roland Windemeer whispered to Keeper): are you doing the other guys now? (Keeper whispered to Alexander St. James): As you walk forward, the head begins breaking apart forming five heads (Keeper whispered to Roland Windemeer): Giving them each an individual descent into the dreamworld (Roland Windemeer whispered to Keeper): k (Keeper whispered to Alexander St. James): The center one bends down and opens it's moith (Keeper whispered to Alexander St. James): mouth (Keeper whispered to Alexander St. James): Inside are a set of steps and you climb down them (Keeper whispered to Alexander St. James): At the bottom are two robed men standing before gates made of ivory and horn. (Keeper whispered to Alexander St. James): The one standing before the horned gate opens it and allows you to pass (Keeper whispered to Alexander St. James): Okay, you're now actually in the Dreamlands, so this is the point where you'd get control of the dream. Give me a moment [Keeper]: Two down (Roland Windemeer whispered to Keeper): I'm going to check out the men and see if I recognize them. (respond at your convenience) (Keeper whispered to Roland Windemeer): At the gate? You don't know them. They're wearing gray robes and you can't see their faces (Keeper whispered to Early Hutz): You find yourself standing a top a mountain (Keeper whispered to Early Hutz): As far as your eyes can see there's dense jungle and forest (Keeper whispered to Early Hutz): or forest, sorry (Roland Windemeer whispered to Keeper): I'm going to try to get a closer look at them (Keeper whispered to Early Hutz): You turn around to find yourself faced with a woman who's extremely pregnent (Keeper whispered to Early Hutz): More pregnent than you've ever seen anyone as her stomach is swollen to be several feet across. (Keeper whispered to Early Hutz): She's appears to be going into labor and you hear chanting beginning below you (Keeper whispered to Early Hutz): You now notice steps leading downward and you begin to descend (Keeper whispered to Early Hutz): At the bottom of the steps are two robed men standing before gates made of ivory and horn (Keeper whispered to Early Hutz): The one standing before the gate made of horn opens his gate and you proceed through it (Keeper whispered to Early Hutz): You can now decide what you're going to do [Keeper]: Roland, when you turned around to look, the gate was gone and you could not see the men [Keeper]: You're all standing in a forest clearing Early Hutz looks around. [Keeper]: It's apparently day, but you cannot see the sun [Roland Windemeer]: "Wha? [Alexander St. James]: "Anyone know how we got here?" [Early Hutz]: "Last I know, I was getting hit by a crazy woman." [Roland Windemeer]: "I was in... Egypt. The pyramids." [Keeper]: Ancient trees surround the clearing and you cannot see more than a few feet into the forest [Early Hutz]: "Then I was standing on a mountain with a woman who was about to delivery 7 or 8 kids." Roland Windemeer takes a closer look at his surroundings. [Alexander St. James]: "I think I was in Egypt too. But it doesn't make any sense." [Roland Windemeer]: "I went into the Bent Pyramid and found that it was new and hadn't been looted [Early Hutz]: keeper, am I dressed and equipped like in the real world? [Keeper]: Yes [Roland Windemeer]: "I went down into it and saw two men guarding gates, but when I tried to look at them they disappeared and I found myself ghere." [Alexander St. James]: "I was at the Sphinx. But it was new..." [Keeper]: All of you are dressed in street clothes (sorry, no pajamas guys) [Keeper]: Early is carrying all the stuff he took with him Roland Windemeer is wearing a french maid's uniform. [Roland Windemeer]: (kidding) DICE for Keeper: (1d100) : 1d100=17 = [ 17 ] Early Hutz cowers [Keeper]: Oh, and there I just did a dreaming check that says you got it. ;) Roland Windemeer wishes he were in Cornwall. [Keeper]: Roll DICE for Roland Windemeer: (1d100) : 1d100=91 = [ 91 ] [Roland Windemeer]: ooc so am I wearing one now? that's cool if I am [Keeper]: The trees part and you find what appears to be a building made of woven corn stalks [Keeper]: Whatever you were wearing before you went to bed [Roland Windemeer]: ooc ok [Early Hutz]: "Is it just me, or did those trees just part?" [Alexander St. James]: "Something here is definitely odd." [Roland Windemeer]: "Well, lets see." Alexander St. James examines the building. Early Hutz approaches the corn stalk building. [Keeper]: It's a small hut like those that you might find made of straw, only this is corn [Keeper]: The plants appear to still be alive [Early Hutz]: Is there a door? [Keeper]: Yes [Alexander St. James]: "Who builds a hut out of corn?" Roland Windemeer grabs and ear and examines it. [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=63 = [ 63 ] Early Hutz approaches the door. [Alexander St. James]: "Perhaps we should knock?" [Keeper]: You grab an ear and pull back on the husk. As far as you can tell, it's corn Early Hutz listens at the door. [Keeper]: There is just a door way, no actual door in it. [Keeper]: Inside you can see a bare earthen floor Early Hutz doesn't listen, he looks through. [Roland Windemeer]: I'll keep it with me. Put it in my pocket. [Keeper]: There are no furnishings in the hut Early Hutz enters the hut. Alexander St. James enters the hut. Roland Windemeer follows [Keeper]: It's suddenly very dark Roland Windemeer tries to get out! [Early Hutz]: "Either of you guys bring a flashlight?" [Keeper]: There is no apparent door to the hut [Keeper]: You cannot find how you got in [Keeper]: Roll Early Roland Windemeer feels the corn in his pocket to see if it has changed. DICE for Early Hutz: (1d100) : 1d100=90 = [ 90 ] Alexander St. James tries to push a hand through the wall. [Keeper]: Everyone's stunned as there is a burst of light [Early Hutz]: ooc - consistent from my rolling against the maid. [Keeper]: Roll Alex DICE for Alexander St. James: (1d100) : 1d100=99 = [ 99 ] [Roland Windemeer]: ooc oh boy, all that bad luck seems to have built up for today [Alexander St. James]: ooc Well, so much for my hand. [Keeper]: Alex places his hand against the wall [Keeper]: It starts to pass through it, but... (Keeper whispered to Alexander St. James): You can feel something eating your arm and trying to pull you through (Alexander St. James whispered to Keeper): I try to pull back. [Alexander St. James]: "It's got my hand!" [Roland Windemeer]: ooc average roll today = 72 [Keeper]: Roll Alex DICE for Alexander St. James: (1d100) : 1d100=20 = [ 20 ] Early Hutz grabs Alex and pulls him back (if I can see him) [Keeper]: And roll early Roland Windemeer tries to help alex. [Keeper]: And roland DICE for Early Hutz: (1d100) : 1d100=45 = [ 45 ] DICE for Roland Windemeer: (1d100) : 1d100=69 = [ 69 ] [Keeper]: Alex is pulled away from the wall. and you all tumble backwards (Keeper whispered to Alexander St. James): You still can't see anything, but your hand is itching [Roland Windemeer]: "What was it?" [Keeper]: It's still really dark in there guys [Alexander St. James]: "I don't know. I felt something trying to eat my hand." [Early Hutz]: "If anyone has a flashlight, that would really help matters." Roland Windemeer lights a match. [Alexander St. James]: "Something tells me this is no ordinary corn." [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=50 = [ 50 ] [Roland Windemeer]: ooc I never got a responce on my trying to feel my corn. [Keeper]: Roland's match provides meager light in the hut [Early Hutz]: ooc - that's awfully personal, isn't it? ;-) (Keeper whispered to Roland Windemeer): It's still an ear of corn Roland Windemeer looks around [Keeper]: You can see that the walls still look like corn stalks, but can't see any way out Roland Windemeer tries to examine the walls closely without touching them. [Alexander St. James]: How big is the hut? (Keeper whispered to Alexander St. James): With the light you can see that miniture corn plants are growing out of your hand [Keeper]: About ten foot across, maybe a little bigger [Early Hutz]: How high? (Keeper whispered to Roland Windemeer): The corn is still in the tight weave [ BreakMan joined the game ] [Keeper]: The cieling is just out of reach at the edge [Keeper]: Crap [Eric Macaulay]: ooc sorry [Roland Windemeer]: wow, someone showed up [Keeper]: Hmm... [Alexander St. James]: "Guys, can you look at my hand, and tell me if I see what I think I'm seeing." [Keeper]: It is cone like in shape an the center the cieling is maybe a yard above that [Keeper]: Okay guys, plot and discuss [Keeper]: I've got to work something out [Early Hutz]: ooc - is Eric getting sleepy? [Roland Windemeer]: we could wake up, or Eric could join us [Keeper]: No, he can't be so that makes it tough [Keeper]: I'm not done with you yet [Keeper]: You guys got stuck on your first failed dreaming roll Early Hutz looks at Alexander's hand. Roland Windemeer also looks. (Keeper whispered to Eric Macaulay): Since we had so few people, we shifted them into the dreamlands [Early Hutz]: Alex, you can tell us so Keeper can work things out. (Keeper whispered to Eric Macaulay): Early passed out and everyone else fell asleep (Keeper whispered to Eric Macaulay): What I think we're going to do is make you part of the dream. [Alexander St. James]: Well, as far as I can tell, there are miniature corn plants growing out of my hand. (Keeper whispered to Eric Macaulay): You can come in as the rescuer (Keeper whispered to Eric Macaulay): Since you rescued Early in the last session this should work [Early Hutz]: "Well, that's something you don't see everyday." (Eric Macaulay whispered to Keeper): ok that's sort of odd, sorry about joining so late, I was having a network card installed so I couldn't get on the computer [Early Hutz]: "How are we going to get out of here?" (Eric Macaulay whispered to Keeper): Woohoo rescuer! So what exactly is happening? (Keeper whispered to Eric Macaulay): FWIW, you don't remember anything about how you got there. And next session you won't remember any of this. You're going to be playing a dream version of yourself this week [Early Hutz]: "I've got a knife I can try to cut the corn with, but I'm not sure if that's a good idea." [Keeper]: Suddenly a blade comes through the wall [Roland Windemeer]: "Does anyone have a knife?" [Alexander St. James]: "What we need is a machete." (Eric Macaulay whispered to Keeper): Ok that sounds reasonable [Keeper]: It's long and curved Roland Windemeer ducks [Keeper]: It pulls back out cutting a slit in the corn hut [Early Hutz]: "Now that's a knife!" [Keeper]: On the other side you see Eric holding a Scythe [Early Hutz]: "Eric! Thank God!" [Eric Macaulay]: "Finally some people I recognize" [Keeper]: The scythe's handle seems to be made of an old table leg [Roland Windemeer]: "Nice to see you, Eric." (Eric Macaulay whispered to Keeper): lol [Early Hutz]: "Let's get out of here." [Roland Windemeer]: "Could you cut us out of here?" Eric Macaulay attempts to cut them out [Eric Macaulay]: ooc what do I see around me? [Keeper]: The corn quickly falls like corn to a scythe [Keeper]: It's a hut made out of live corn stalks in the middle of an ancient forest [Keeper]: And everyone should be lucky that I decided not to have Baba Yaga living there. ;) Roland Windemeer gets out, post haste. [Early Hutz]: ooc - I'll trust you on that one (not knowing who that is) [Alexander St. James]: ooc That's one of the least esoteric metaphors I've ever heard. Roland Windemeer lets his match go out. [Early Hutz]: "Let's stay out of corn huts in the future." [Alexander St. James]: "Right." [Eric Macaulay]: "Uh where are we?" Early Hutz looks around the clearing. (Keeper whispered to Eric Macaulay): What clearing? (Keeper whispered to Eric Macaulay): sorry [Roland Windemeer]: "We don't really know." [Early Hutz]: "Not sure. Alex and Roland seemed to get here from Egypt. I came down a mountain." [Keeper]: What clearing? [Keeper]: This is in the middle of the forest [Keeper]: Now [Early Hutz]: Stupid altering landscape! Roland Windemeer looks at the trees and tries to to determine our locale based on the type of trees. [Eric Macaulay]: "How did you guys end up in there?" points to what's left of corn hut [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=62 = [ 62 ] [Early Hutz]: "We walked through a door that then disappeared." [Alexander St. James]: "Well, we walked in and then the door was gone." [Keeper]: It would appear to be a forest in New England to you [Alexander St. James]: "I don't know where the hut came from, though." [Roland Windemeer]: "By the foliage, I [Roland Windemeer]: oosp [Roland Windemeer]: "By the foliage, I'd say we're in New England." [Roland Windemeer]: "Alex, show him your hand." [Early Hutz]: "Well. Where do we go from here?" Alexander St. James holds up his hand. [Keeper]: Tiny corn plants are still growing out of it [Roland Windemeer]: Is it cloudy out, or are the trees preventing us from seeing the sky? [Keeper]: It's not cloudy out. You can see bits of the sky [Keeper]: As Early says that, you hear the sound of gigantic wings above you [ BreakMan left the game ] (Alexander St. James whispered to Keeper): Do the plants cause pain at all, or do they just itch? [Early Hutz]: You scared him off! (Keeper whispered to Alexander St. James): They itch; you can feel their roots digging into you Roland Windemeer hides. Early Hutz looks up. [Keeper]: A man with wings for arms and the head of a bird comes down through the trees [Alexander St. James]: I'm going to borrow Eric's scythe for a moment and try to cut the corn off my hand. [Keeper]: Eric's gone Roland Windemeer hides behind a tree out of sight of the guy. [Alexander St. James]: "Bloody hell. Does anyone have a knife?" [Keeper]: "Where's the third? There's supposed to be three. There should always be three." Early Hutz ignores Alex and watches the bird man. [Early Hutz]: "Who are you?" [Alexander St. James]: "Where are we?" Roland Windemeer tries to listen to what's going on. [Keeper]: "A messenger. Both Osirus and the Eternal Horus wish to see you. But they want all three." [ BreakMan joined the game ] [Eric Macaulay]: damn [Keeper]: "You are in the first forest, in the wild lands." [Early Hutz]: ooc - is Eric back with us? (Keeper whispered to Eric Macaulay): Bird man descended from the sky and is giving everyone a message. [Keeper]: Yes [Keeper]: You don't have any idea where he came from or went to, though [Roland Windemeer]: ooc guys, I have a 2 second ping so I might be behind a little bit [Alexander St. James]: "Eric, may I borrow your scythe for a moment?" [Keeper]: BTW, thematically I couldn't time his jumping in and out better [Early Hutz]: I started to wonder if it was intentional. Eric Macaulay hands the scythe to Alex Roland Windemeer comes out from behind the tree. [Early Hutz]: "Right. There's four of us now." Alexander St. James tries to cut the corn off his hand. [Roland Windemeer]: "You say you are the messenger of Horus and Osiris?" [Keeper]: "No, now there are three. You must follow the path of the Nile." [Early Hutz]: "OK . . . ." [Keeper]: "Osirus. But do not refer to the Eternal Horus like that. He wouldn't like it." [Early Hutz]: "How do we follow this path?" [Keeper]: "The Eternal Horus is his own son that he does not love." [Alexander St. James]: "Where may we find Osirus and the Eternal Horus?" [Keeper]: "Follow the Nile. It leads to all things." With that he flaps his arms/wings again and leaves. [Alexander St. James]: "Okay, looks like we have to find the Nile." [Keeper]: Roll guys DICE for Alexander St. James: (1d100) : 1d100=9 = [ 9 ] [Eric Macaulay]: "How are we supposed to find the Nile? [Early Hutz]: "OK. We're in a forest in New England, but we're supposed to follow the Nile. There are four of us, but he thinks there's only 3" DICE for Eric Macaulay: (1d100) : 1d100=19 = [ 19 ] DICE for Early Hutz: (1d100) : 1d100=33 = [ 33 ] [Keeper]: And an extra roll for Alex Roland Windemeer tries to remember when in Egyptian mythology they used the term "Eternal Horus" DICE for Roland Windemeer: (1d100) : 1d100=44 = [ 44 ] DICE for Alexander St. James: (1d100) : 1d100=100 = [ 100 ] [Alexander St. James]: ooc Bloody Hell [Eric Macaulay]: ooc ouch [Keeper]: Two critical failures on dreaming rolls [Keeper]: You'll be lucky to leave this dream alive [Alexander St. James]: ooc Great. Killed by corn. [Roland Windemeer]: "I saw the Nile before I was here. Maybe we can get back there just as easily." [Keeper]: As Alex attempts to shave the corn off with the large, clumsy blade he stumbles [Roland Windemeer]: "Just try to go to the Nile." Roland Windemeer tries to go to the Nile. [Keeper]: The blade comes down on his forarm below his wrist and the the hand comes off [Alexander St. James]: "Arrrrgh!" [Keeper]: Where his hand falls to the ground, a gigantic corn stalk rapidly begins to grow [Early Hutz]: "Holy shit!" [Keeper]: The stump of his arm is not bleeding [Eric Macaulay]: "Ah!" Alexander St. James tries to get away from the cornstalk as quickly as possible. Roland Windemeer feels nauseous [Early Hutz]: How high does this cornstalk grow? [Keeper]: At least a hundred feet. [Keeper]: Probably more [Keeper]: Those are some big ears of corn [Early Hutz]: Above the treeline, I'm guessing. [Keeper]: About ten feet into the forest, you can now glimse a stone road [Early Hutz]: "How's your arm, Alex?" [Alexander St. James]: "I don't know. It doesn't seem to hurt, but... my hand came completely off.." [Alexander St. James]: "This is not right." [Roland Windemeer]: "Here." Roland Windemeer tries to stick the ear of corn on Alex's stump. [Alexander St. James]: "NO" [Roland Windemeer]: "Maybe it will turn into another hand." [Alexander St. James]: "I'm not going near any more corn if I can help it." [Keeper]: Alex gains a new fear; Cornophobia [Eric Macaulay]: ooc lol Roland Windemeer sticks the ear back in his pocket. [Alexander St. James]: ooc There's a new one [Early Hutz]: "There's a road over there. We can take it, or someone can climb this cornstalk to check out the surrounding area." [Roland Windemeer]: "I say we should take the road." [Alexander St. James]: ooc Well, I suppose it's better than some other fears I could have picked up. [Alexander St. James]: "I agree. Let's try the road." Eric Macaulay nods Early Hutz heads to the road. Eric Macaulay follows [Early Hutz]: "Which way?" [Keeper]: The road is stone, but ruts have been worn into it by use [Keeper]: It extends in both directions as far as you can see [Roland Windemeer]: /looks at the ruts and tries to determine what type of vehicle made them. [Keeper]: Roll [Alexander St. James]: "I suppose one way's as good as another. Shall we go right?" DICE for Roland Windemeer: (1d100) : 1d100=49 = [ 49 ] [Keeper]: They're about four feet across and very narrow. Too narrow for wagon wheels so it's likely they're from a chariot [Early Hutz]: "Right is fine with me. Anyone else care?" [Roland Windemeer]: "Looks like chariots may have used this road." [Roland Windemeer]: "I'll go along with everyone else." Eric Macaulay agrees [Early Hutz]: "Eric?" [Early Hutz]: "Let's go." Starts down the road. Alexander St. James follows (Eric Macaulay whispered to Keeper): ooc ooh shoot. I'll have to be back. I'll just follow along. I'm trying to deal with upgrades and such. I can conveniently dissapear if you wish Roland Windemeer goes with th rest. (Keeper whispered to Eric Macaulay): Not a problem. You're a dream after all (Eric Macaulay whispered to Keeper): of course. I'll be back then. sorry about all this Eric Macaulay makes a funny noise........ [Keeper]: You walk down the road for at least an hour when you hear the sound of horses running rapidly up the road [ BreakMan left the game ] [Alexander St. James]: I move to the side of the road Early Hutz gets to the side. Roland Windemeer moves off the road [Keeper]: Roll everyone DICE for Early Hutz: (1d100) : 1d100=67 = [ 67 ] DICE for Alexander St. James: (1d100) : 1d100=61 = [ 61 ] DICE for Roland Windemeer: (1d100) : 1d100=22 = [ 22 ] [Keeper]: A man in a chariot rides by and as he passes you he slows down and stops about a hundred feet past you (Keeper whispered to Roland Windemeer): He's dressed as a Roman legionarre Alexander St. James approaches the chariot [Early Hutz]: what does he look like? [Keeper]: He's wearing bronze armor and a helm with a bright red ploom [Roland Windemeer]: "Greetings. We are travelers. Where does this road lead?" [Keeper]: He speaks something that you can't understand [Roland Windemeer]: "Anyone know Latin?" (Keeper whispered to Alexander St. James): He's speaking Latin. "Ho travelers! Are you headed to rome?" [Alexander St. James]: "Yes. He asks if we are heading to Rome." [Early Hutz]: "I have trouble speaking English." Roland Windemeer tries to judge the man's attiude by his body langauge. [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=65 = [ 65 ] (Keeper whispered to Roland Windemeer): You can't be certain [Roland Windemeer]: "Can you aske him which way Rome is?" Alexander St. James speaks in Latin, "Does this road lead to Rome, then?" (Keeper whispered to Alexander St. James): "Yes, the way you are going. I am on my way to Alexandria in the service of the empire." [Keeper]: The soldier replies [Alexander St. James]: "He says that Rome is in the direction we are headed and that he is on his way to Alexandria." [Early Hutz]: "You think we can hitch a ride to Alexandria?" [Roland Windemeer]: "I'd be surprised." [Roland Windemeer]: "Soliders usually have better things to do than pick up hitchikers." [Alexander St. James]: In Latin: "Is there trouble in Alexandria?" (Keeper whispered to Alexander St. James): "A minor rebellion. Nothing that cannot be settled quickly." [Keeper]: The soldier replies again (Alexander St. James whispered to Keeper): "Who has rebelled against the power of Rome?" Alexander St. James talks to the soldier (Keeper whispered to Alexander St. James): "Some petty king who thinks he is a pharoah. The emporer will show him who's the real god." [Keeper]: The conversation contines [Alexander St. James]: "It seems there's been a rebellion in Egypt." (Roland Windemeer whispered to Keeper): I've gotta go for about ten minutes... Sorry. Roland will just go along with the others until I get back. [Early Hutz]: "Well, we're trying to get to Egypt, rebellion or not." [Keeper]: Guys, I'm calling a short break here [Keeper]: Only a few minutes [Early Hutz]: OK [Keeper]: I have to dig out some refrence materials [Alexander St. James]: Ah [Keeper]: This is going a bit differently than I thought it would in my mind and I have some fun things to throw at you [Keeper]: We're going to skip the Cats of Uthar which I thought might make an entertaining side trip... [Keeper]: Okay [Keeper]: I think I have enough useful information to screw with you [Keeper]: Who's still here? [Alexander St. James]: Oh good [Early Hutz]: I'm here [Keeper]: Okay, bcr told me he'd be a few minutes so that's why I was getting my ducks in a row as it were [Keeper]: We [Keeper]: We're going to go on now [Keeper]: You're still talking to our Roman [Keeper]: On the road (Alexander St. James whispered to Keeper): "Who is this fool who thinks himself a pharaoh?" [Early Hutz]: "Can you get him to give us a lift?" (Keeper whispered to Alexander St. James): I know not. Just that he will soon be dead and his name removed from history [Alexander St. James]: "I doubt it. He's a soldier heading for war." [Early Hutz]: [Alexander St. James]: "And he might be suspicious, seeing as we were walking the other way." [Early Hutz]: "What we need is our own chariot." [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=87 = [ 87 ] [Early Hutz]: ooc - my dreaming ability sucks! [Keeper]: There's a stench like burned meat coming from near by [Keeper]: The air is becoming hazy Early Hutz looks around. [Keeper]: Suddenly thirty club weilding men who are on fire emerge from the woods [Keeper]: They spot the Roman soldier and scream in fury Early Hutz steps back to the tree line. (Alexander St. James whispered to Keeper): "Ride! Barbarians!" [Keeper]: The soldier seeing he is out numbered by this flaming mob stirs his horse and they run after him [Keeper]: Have you guys successfully dreamed anything yet? [Early Hutz]: Not me. [Alexander St. James]: I don't believe so. [Early Hutz]: I try to dream up a chariot and I get a flaming mob instead. [Keeper]: Wait, the road [Keeper]: That was a successful dreaming roll [Early Hutz]: "Well, should we turn around and head toward Alexandria?" [Alexander St. James]: "That sounds best." [Roland Windemeer]: ooc I'm back [Early Hutz]: Hey - you missed a flaming mob [Keeper]: You missed another failed dreaming roll [Early Hutz]: Hmm. Maybe next time I'll try to dream up a flaming mob. [Alexander St. James]: ooc You'll probably end up with a kitten. [Roland Windemeer]: ooc okay, I read up on what happened while I was gone. [Keeper]: Alright then. You're headed back the way you came? [Early Hutz]: Unless Roland objects. [Alexander St. James]: "I wonder how close we are to Rome." [Roland Windemeer]: fine with me [Alexander St. James]: "Perhaps we could find a place to buy horses." [Keeper]: Roll Alex DICE for Alexander St. James: (1d100) : 1d100=26 = [ 26 ] [Early Hutz]: "Do you have much Roman money?" [Keeper]: Closer at least [Roland Windemeer]: "Maybe I can sell this ear of corn." [Alexander St. James]: "I don't know. Check your pockets." Early Hutz checks pockets for Roman money. [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=92 = [ 92 ] Roland Windemeer checks his pockets for anything of interest. [Keeper]: And Roland DICE for Roland Windemeer: (1d100) : 1d100=33 = [ 33 ] [Early Hutz]: This is getting pathetic! Alexander St. James checks his left pocket [Keeper]: Roll Alex DICE for Alexander St. James: (1d100) : 1d100=55 = [ 55 ] [Keeper]: In his pocket Early finds a coin that keeps shifting form. One moment it's a quarter, the next it's a half penny, the next it's a ruple. [Keeper]: Roland finds an ear of corn [Early Hutz]: "At some point this coin may be [Early Hutz]: Roman money" [Keeper]: Alex locates several lira [Early Hutz]: "But probably not for long." [Roland Windemeer]: "Well, I've still got my corn." [Alexander St. James]: How much would that be worth in ancient Rome? [Roland Windemeer]: "Less than a horse." [Keeper]: As a rough guess, not as amuch as a horse [Early Hutz]: "They probably don't know what it is yet." [Alexander St. James]: "Well, so much for that. To Rome, or Alexandria?" [Early Hutz]: "Are we going to Alexandria or what?" [Roland Windemeer]: "Alexandria sounds good to me. We'd probably just get in trouble in Rome." [Early Hutz]: "I'm sure we'll stay trouble free in Alexandria." ;-) [Alexander St. James]: "Good point. Alexandria it is." [Roland Windemeer]: "Of course, we were supposed to be following the Nile. I'd like to meet Horus and Osiris if I could." [Early Hutz]: You mean the Eternal Horus and Osirus. [Keeper]: You set off back the way you came. After walking for half an hour the forest thins out and the landscape becomes hilly [Alexander St. James]: Is there any sign of the soldier? [Keeper]: The road is approaching a small village nessled in a valley. On the hilltop behind it you can see a building made of white marble Roland Windemeer tries to remember what significance the "Eternal" Horus has as compared to Horus in general. [Keeper]: No, you can't see the soldier [Keeper]: Roland, I'll give you a roll to help you put the pieces together DICE for Roland Windemeer: (1d100) : 1d100=99 = [ 99 ] [Roland Windemeer]: ooc hmm. I saw that coming. [Early Hutz]: Hey! Stop borrowing my dice! [Roland Windemeer]: ooc this is pathetic... (Keeper whispered to Roland Windemeer): Well, it could be because he's dead... [Keeper]: The village is bustling with activity as people are pitching in to help load two carts with sealed earthen jars of something [Keeper]: There's a sign to one side, but you're not able to read it as it's written in greek [Keeper]: Hello? This thing on? [Alexander St. James]: Do the people seem to be speaking greek as well? Roland Windemeer looks at the jars to determine their contents. [Keeper]: As far as you can tell. No one in the group speaks greek so you can't be certain [Keeper]: Some of the jars smell strongly of wine. Others appear to be filled with oil [Early Hutz]: "It's all Greek to me." [Alexander St. James]: "I saw that one coming a mile away." [Keeper]: Just past the village the road forks [Keeper]: The left path moves on through a break in the hills while the other leads to a cave below the hill with the marble building on it [Roland Windemeer]: "I say we stay away from that cave." [Early Hutz]: "Should we continue on, or do we take a rest in that cave?" [Alexander St. James]: How full are the carts? [Keeper]: About half full, but they're still being loaded [Alexander St. James]: What kind of structure is the marble building? [Early Hutz]: "If only there were a translator here, we'd be able to understand what these people are saying!" [Keeper]: It appears to be a greek temple. Tall pillars, open area between them, roof. [Keeper]: Some people are walking out of the temple and descending the hill [Keeper]: They're carrying something large Roland Windemeer looks at the large thing. [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=61 = [ 61 ] [Alexander St. James]: "I'm somewhat inclined to examine the temple, myself." [Keeper]: A well dressed man appears, he begins speaking in another language you don't speak; this one you can't identify [Early Hutz]: "We could either climb the hill or go through the cave." [Roland Windemeer]: "Okay, lets examine the temple. It could be informative." [Early Hutz]: "Great, another language I don't understand!" [Keeper]: As you climb the hill you see that the people descending are carrying a wrapped bundle about the size of a man. They take it into the cave Roland Windemeer motions for the interpreter to follow them." [Keeper]: The temple is a modest one [Alexander St. James]: To what god is it dedicated? [Keeper]: There's an alter and a statue of a man with short hair and no beard [Keeper]: Roll DICE for Alexander St. James: (1d100) : 1d100=93 = [ 93 ] [Keeper]: And Roland DICE for Roland Windemeer: (1d100) : 1d100=67 = [ 67 ] (Keeper whispered to Roland Windemeer): It's a temple to Hades [Roland Windemeer]: "I think its Hades" [Early Hutz]: "The cave or the temple?" [Keeper]: This would be the temple itself [Roland Windemeer]: "Its a temple to Hades." [Keeper]: Roland and Alex get an idea roll DICE for Alexander St. James: (1d100) : 1d100=48 = [ 48 ] DICE for Roland Windemeer: (1d100) : 1d100=47 = [ 47 ] (Keeper whispered to Roland Windemeer): The Nile had religious signifigance for the dead in Egyptian mythology and Hades is supposed to be bound by the river Styx. Two rivers of the dead, or... (Keeper whispered to Alexander St. James): The Nile had religious signifigance for the dead in Egyptian mythology and Hades is supposed to be bound by the river Styx. Two rivers of the dead, or... [Roland Windemeer]: "I think if we can find the Styx that will be as good as the Nile. Maybe we should go into the cave." [Early Hutz]: "Styx sucks!" [Early Hutz]: "Oh, wait. You mean the river, not the band." [Early Hutz]: "Let's go to the cave, then." [Alexander St. James]: "I agree. Let's try the cave." [Roland Windemeer]: "I'm sure I don't know what you are referring to." Roland Windemeer follows the other to the cave. [Keeper]: The cave is gloomy and descends for a short distance before you can start to hear running water Early Hutz heads toward the water. Alexander St. James heads down [Keeper]: As you keep getting deeper, you find lit torches set into the wall Roland Windemeer grabs a torch. [Keeper]: And at the bottom is a river [Keeper]: The water is so murky it appears black Early Hutz grabs a torch as well. [Early Hutz]: "Now what. Do we find Charon or something?" [Keeper]: The bank ends in a stone wall not more than twenty feet to either side, but out of the gloom comes a man silently pushing his boat with a pole Roland Windemeer pokes part of the corn into the river and sees what happens to it. [Keeper]: The corn kernals rapidly sprout, grow, have their new kernals fall off then die away again [Keeper]: The cycle repeats itself every few seconds [Alexander St. James]: "Life and death." [Keeper]: The boat comes to rest on your bank Roland Windemeer tries to salvage part of his corn. [Keeper]: The man pushing it appears to be ancient, you've never seen anyone who looked this old [Early Hutz]: "Say, can we have a ride in your boat?" [Alexander St. James]: "Well, shall we take a river voyage?" [Roland Windemeer]: ooc lol [Keeper]: He holds out one weathered palm. "Your toll." Roland Windemeer digs in his pocket for a coin to pay Charon. [Keeper]: The corn is gone Early Hutz gives him the shape-shifting coin. Alexander St. James hands the man six coins [Keeper]: He takes the funny coin from Early, "This coin is as many pennies as there are people all in one. It will pay for your fare nicely." [Roland Windemeer]: "Good work, Earl" Alexander St. James puts his coins back in his pocket [Early Hutz]: ooc - my failed roll worked for something! [Alexander St. James]: What language is he speaking? [Keeper]: He appears to be speaking english Early Hutz boards the boat. Roland Windemeer also boards Alexander St. James boards [Roland Windemeer]: ooc there aren't cannibals on the other side, are there? [Keeper]: He pushes off the bank with the pole and begins working his way across the river [Keeper]: "How was it that you died?" [Early Hutz]: ooc - just a Medusa, if Hollywood taught me anything. [Early Hutz]: "Er. Well, I'm not sure." [Roland Windemeer]: "I was attacked by this ball of fire. Do you have any idea what it was?" [Keeper]: "You're not sure? Everyone knows how they die. It's part of the process." Roland Windemeer describes the ball. [Alexander St. James]: "I'm not sure if we're dead, or merely dreaming." Roland Windemeer elbows Alex and Early. [Keeper]: "One of the Fires of Hephestus, no doubt." [Roland Windemeer]: "Does he often send them after mortals?" [Keeper]: "You wouldn't be here if you weren't dead." [Early Hutz]: "I remember now. I got clubbed by cleaning woman. She must have hurt me more than I thought." [Keeper]: "Not so much these days." [Roland Windemeer]: "Why not?" [Keeper]: "It just isn't done any more. The gods have retreated." [Keeper]: You see the oposite bank approaching in the gloom [Roland Windemeer]: "Where are they now? Do they just stay in Olympus?" [Alexander St. James]: "What can have made the gods retreat? And to where?" [Keeper]: "I am not privy to their secrets." [Keeper]: "They stopped interfering with mortal lives long ago, why they did not say." [Keeper]: The boat comes to a rest on the oposite bank [Roland Windemeer]: "Some gods have been interfering with our lives, though. And we want to know why." [Roland Windemeer]: "Thank you, Charon." Roland Windemeer gets off the boat. [Keeper]: "You've reached the far shore and you'll soon be given your places in the afterlife. Off with you." Early Hutz disembarks. [Alexander St. James]: "Farewell." Alexander St. James steps ashore. [Keeper]: He uses the pole to push off the bank again and soon vanishes from view Roland Windemeer looks around. [Keeper]: The cave continues to go deeper intothe earth from this point [Early Hutz]: "Does this mean we're dead?" Roland Windemeer waits for the other to go on and then follows them. [Alexander St. James]: "Well. only one way to go." [Keeper]: The bank itself appears similar to that on the opposite side, it extends a short distance up and down the river, but the cave soon blocks passage [Roland Windemeer]: "No. Remember that mortals have entered Hades before." [Early Hutz]: "OK. Let's go on, then." [Alexander St. James]: "Yes, but they haven't always had great luck in leaving again." [Keeper]: So, are you descending, or is anyone going to swim for it. ;) Early Hutz heads further into the cave Alexander St. James follows Early Early Hutz avoids swimming ;-) [Roland Windemeer]: "If anyone tells you not to look back, DON'T LOOK BACK." [Early Hutz]: "Thanks for the tip." [Alexander St. James]: "Check." [Keeper]: Something really smells down in this section of the cave [Roland Windemeer]: "We're about to meet Cerebus." [Alexander St. James]: "We also should probably avoid eating or drinking anything." [Roland Windemeer]: "Cerberus, I should say." [Keeper]: The cave bends up ahead and you can see broken bones with bits of rotten meat hanging on them against the wall there [Keeper]: Right, no aardvarks in this story [Early Hutz]: "If I recall my high-school mythology correctly, that's bad." [Alexander St. James]: ooc Damn. Maybe I shouldn't have pumped all those points into Aardvark Identification [Alexander St. James]: ooc I thought it'd be a skill that'd come in handy. [Roland Windemeer]: "We'll need to distract Cerberus. His job is to keep mortals out of the underworld." [Keeper]: As you turn the corner you see a dog the size of an elephant with three heads. [Alexander St. James]: "Well, how are you with three-headed dogs?" [Keeper]: The central head is chained to a tall iron gate [Early Hutz]: "That's a big freaking dog." [Keeper]: It's caught your scent and the heads have begun barking and snapping at you [Roland Windemeer]: "Does anyone know music? Or have some raw meat for him?" [Keeper]: You can smell it's breath, but from where you're standing you're about ten feel out of range of the teeth [Roland Windemeer]: ooc is that interpreter still following us? [Alexander St. James]: What can I see on the other side of him? [Keeper]: Someone has kindly drawn a line on the floor, but you're not certain how good it is since on side of it bends up straight toward Cerberus [Keeper]: No [Keeper]: He's gne [Early Hutz]: "Would music calm it down?" [Keeper]: On the other side is a wall made of brambles and an iron gate [Keeper]: The gate is made of bars that are far enough apart that you can slip through them [Alexander St. James]: "Can either of you play well enough to bring tears from stones? I can't." [Early Hutz]: "I can't play anything. I can't even sing well." [Roland Windemeer]: "I can't play any instruments. But Orpheus was able to sooth him with his lyre." [Keeper]: That's it, hit him with a lyre [Alexander St. James]: "Lyre, hell. What we need is a tank." Roland Windemeer calls through the gate, "Orpheus, are you there? We wish to hear your music!" [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=43 = [ 43 ] [Keeper]: And Alex DICE for Alexander St. James: (1d100) : 1d100=19 = [ 19 ] [Keeper]: Finally [Early Hutz]: Now we're talking! [Roland Windemeer]: ooc wow.... This should be interesting. [Keeper]: There's a whistling sound Roland Windemeer runs for cover! [Keeper]: It keeps getting lower in pitch Early Hutz covers! Alexander St. James moves to one side of the passage. [Keeper]: Cerberus yelps in pain as a World War 1 era tank lands squarely on his back [Early Hutz]: lol! Roland Windemeer runs through the gate while Cerberus is distracted! Early Hutz follows. [Keeper]: It's attentions turn to the tank which it flips off and begins tearing into it with it's teeth [Alexander St. James]: "Quick, run by while he's distracted." [Keeper]: Everyone roll DICE for Roland Windemeer: (1d100) : 1d100=11 = [ 11 ] DICE for Early Hutz: (1d100) : 1d100=39 = [ 39 ] DICE for Alexander St. James: (1d100) : 1d100=24 = [ 24 ] [Roland Windemeer]: ooc now that's a surprise. not a 90 among em [Keeper]: You all manage to slip thgouth the gate as Cerberus chews through one of the massive treads [Roland Windemeer]: "Well, that worked. I don't know how we're going to get out, though. We should keep an eye out for Orpheus." [Early Hutz]: "I don't remember tanks in my high school mythology, but I'm not complaining." [Keeper]: Ahead of you, you can see the masses of the dead [Roland Windemeer]: Are they all Greek looking? [Keeper]: Yes [Keeper]: These people aren't being tortured, but they're not particularly happy either [Roland Windemeer]: "Must be pretty boring down here." [Keeper]: They're not making any sound, just standing there [Early Hutz]: "Shall we proceed?" [Alexander St. James]: "Indeed. Make sure you don't drink anything here." [Roland Windemeer]: "Lets. Keep an eye on these ghosts, however." Early Hutz proceeds. [Keeper]: Proceed where? [Keeper]: What are you looking for? At the moment you can only see the dead [Alexander St. James]: "What are we looking for, precisely. We came to find Osiris and Horus, but this is the Greek afterworld." [Roland Windemeer]: "Lets look around and see what we find." [Early Hutz]: "Osirus and the Eternal Horus. They seemed quite particular about the names." [Roland Windemeer]: "Well, lets find Hades. Maybe he'll know where they are." [Alexander St. James]: "Or perhaps the judges." [Early Hutz]: "I'm not sure Hades will want to speak with us living people." [Keeper]: Everyone roll DICE for Alexander St. James: (1d100) : 1d100=60 = [ 60 ] DICE for Roland Windemeer: (1d100) : 1d100=36 = [ 36 ] DICE for Early Hutz: (1d100) : 1d100=41 = [ 41 ] [Keeper]: A thick, black, oily cloud of smoke is moving among the dead and approaching you rapidly [Early Hutz]: "Uh oh." [Roland Windemeer]: "Lets get out of here." [Alexander St. James]: "Where else is there to go?" Keeper points out that back out the gate is always an option (maniacal laughter) Roland Windemeer tried to escape the cloud. Alexander St. James stands tall and waits for the cloud [Keeper]: It overcomes all of you quickly and once enveloped in it you find it very difficult to move [Keeper]: The cloud begins to fade and you find yourself in a small, but well furnished hall [Keeper]: Someone is sitting on a throne made of granite before you [Roland Windemeer]: "I guess that's the Underworld's mass transit system." [Keeper]: You recognize him as the subject of the statue in the temple [Early Hutz]: "I'm going to guess . . . Hades?" [Keeper]: His voice is cold and lacking much depth of tone "Mortals. And not just any mortals I see." [Alexander St. James]: "I think we may wish to kneel." Roland Windemeer waits for him to speak. [Keeper]: "It has been a long time since mortals have ventured here even as I recon time." [Roland Windemeer]: "It has been a long time since you receded from our world, Lord Hades." [Keeper]: "And the three that both Osirus and the Eternal Horus have fallen into my grasp." [Roland Windemeer]: ooc O&H have... what? [Keeper]: Grr... [Keeper]: ...Horus seek have fallen... [Roland Windemeer]: ooc ok [Keeper]: "I never thought the day would come when I might have an advantage over the Eternal Horus." [Roland Windemeer]: "hy do [Keeper]: "Now I want you to tell me exactly why it is that he is interested in you." [Roland Windemeer]: ooc scratch that [Early Hutz]: "Good question." [Roland Windemeer]: "We were hoping you would know, Lord Hades." [Alexander St. James]: "We wonder the same. We know not how we came to be here, or why." [Keeper]: "I find that... difficult to believe." [Early Hutz]: "Some guy with wings just told us that Osirus and the Eternal Horus were looking for us." [Early Hutz]: "And here we are." [Roland Windemeer]: "Do you know who the Black Pharoah is?" [Keeper]: "If you do not tell me then I will be forced to turn you over to him and you will find his hospitality much less generous than mine." [Keeper]: "That is another name for the Horus who did not die." [Alexander St. James]: "We have nothing that we can tell you. We simply do not know why they seek us." [Roland Windemeer]: "Lord Hades, we wish to help you, and we appreciate your generosity. If you help us understand why they want us we will help you however we can. [Early Hutz]: "Maybe Eternal Horus is trying to stop us from looking into the cult." [Roland Windemeer]: "My thoughts exactly." [Alexander St. James]: "Does the [Roland Windemeer]: "It sounds like EH is trying to gain more power on the Earth through the BP cult. We're interfering with his plans." [Alexander St. James]: Eternal Horus still interfere in the mortal realm?" [Roland Windemeer]: " [Keeper]: "The Eternal Horus is one of the few of us who are gods but not gods. His power extends far and I wish to gain what he has." [Roland Windemeer]: "Lord Hades, is there any way we can help you on the Earth? We already oppose the Eternal Horus there," [Roland Windemeer]: ooc sorry ',' = '.' [Keeper]: "I doubt it." A raven flies into the chamber over your heads to land on the throne. Hades speaks to it in a language that you cannot understand and then it flies away again. [Alexander St. James]: "You say that the Eternal Horus is a god but not a god. What is he, then? And what is Osirus?" [Keeper]: "Osirus is sum of all the Horus's that passed on, but the Eternal Horus did not. He is part of the madness of creation." [Roland Windemeer]: "How did he manage to stay Eternal?" [Keeper]: "He was eternal before he became Horus and used that to his advantage. Ah, your mounts approach." [Roland Windemeer]: "How did the Black Pharoah become Eterenal?" [Early Hutz]: "Anyone else confused?" [Keeper]: Three creatures that look like demons fly into the chamber. They are human in shape, but with wings, horns, talons, and tails. They seem to be covered in light brown fur. [ BreakMan joined the game ] [Keeper]: "It was his nature." [Keeper]: Hang on guys (Eric Macaulay whispered to Keeper): yikes [Roland Windemeer]: "Early, the Black Pharoah managed to become immortal before he became Pharoah. Then when he did become Pharoah, he was inhabited with the spirit of Horus. Since he was immortal he has kept that power all these years." (Keeper whispered to Eric Macaulay): Look the calvery has arrived. (Eric Macaulay whispered to Keeper): hmm? (Keeper whispered to Eric Macaulay): You're riding in on a demon. and you got the other demons to help carry them out [Roland Windemeer]: "Normally the spirit of Horus that inhabits a Pharoah is returned when the Pharoah dies." (Keeper whispered to Eric Macaulay): BTW, they're facing down the greek god Hades right now [Early Hutz]: "I knew I should have paid attention in school." (Keeper whispered to Eric Macaulay): You're to take them to Osirus [Alexander St. James]: "So in a sense, he stole the spirit of Horus?" [Keeper]: The three creatures grab each of you. (Eric Macaulay whispered to Keeper): Are you whispering to everyone? [Roland Windemeer]: "Well, he's been using it for more time than he was supposed to." (Keeper whispered to Eric Macaulay): Just you so you know where you're coming in at [Roland Windemeer]: "whoa!" [Keeper]: "Farewell. In exchange for you the Eternal Horus will grant me his secrets. Good-bye, mortals." [Roland Windemeer]: "Where are you taking us?" [Early Hutz]: "That doesn't sound good." Roland Windemeer mutters, "Crap." [ BreakMan left the game ] [Keeper]: Nuts [Roland Windemeer]: "Lord Hades, without us you may never regain power on the Earth!" [Early Hutz]: That was brief. [Keeper]: Well, that just derailed me [Alexander St. James]: "Do you really trust the Eternal Horus to give up his secrets?" [Keeper]: "It is part of the arrangement." [Keeper]: The creatures carry you up [Keeper]: They turn around and you fly out of the palace of Hades, then up through a shaft in the roof of the cavern [Roland Windemeer]: "Guys, be careful not to give EH any information. He'll definitely be trying to find out what we know. Play dumb." [Keeper]: You're lifted out of what appears to be a volcano in the middle of a small island and then carried off over the ocean [Early Hutz]: "On the plus side, at least we got out of Hades." [Roland Windemeer]: "I'm not sure we' [Roland Windemeer]: re in a better position now." [Early Hutz]: "I'm taking my victories where I can find them today." [Keeper]: The coast of a continant is approaching [Roland Windemeer]: Egypt? [Keeper]: While the coast is fertile, a few miles in land you see desert [Alexander St. James]: "Well, we've already been through Hades today. He's right. I don't see how much further downhill things can go." [Roland Windemeer]: "Hades wasn't so bad. Now if we can just drop a tank on EH, that will be nice." [Roland Windemeer]: ooc Did that remind anyone else of the end of Time Bandits? Great image. [Early Hutz]: ooc - I thought the same thing. [Keeper]: The creatures carry you out over the desert [Alexander St. James]: ooc Now that you mention it [Keeper]: Well, no one would be able to drive the tank, so I used it to deal with Cerberus as effectively as it could [ BreakMan joined the game ] [Roland Windemeer]: ooc it could have come with a crew... (Keeper whispered to Eric Macaulay): Same situation [Early Hutz]: Someone needs a new ISP! [Keeper]: You see a speck on the horizon approaching [Eric Macaulay]: ooc lol [Eric Macaulay]: ooc I'm on cable [Keeper]: It's another one of the creatures that are carrying you, but this one has Eric riding on it's back [Roland Windemeer]: "Eric! Little help!" [Keeper]: It flies close to yours Eric Macaulay helps? [Eric Macaulay]: ooc I have no clue what's happening (Keeper whispered to Eric Macaulay): They're being carried by strange monsters [Roland Windemeer]: You're flying a furry humanoid demon (Eric Macaulay whispered to Keeper): Why does Roland need help? (Keeper whispered to Eric Macaulay): They think they're from the Eternal Horus, but you got them from Osirus to help them escape [Early Hutz]: "I think we're headed to our deaths. Anything you could do to prevent that would be appreciated." (Keeper whispered to Eric Macaulay): You're going to take them to the Red Pyramid [Roland Windemeer]: "You seem to have control of that one. But these one have us kidnapped." Roland Windemeer wishes really hard for a parachute. [Keeper]: Roll DICE for Roland Windemeer: (1d100) : 1d100=89 = [ 89 ] [Eric Macaulay]: me? [Eric Macaulay]: ooc oh [Roland Windemeer]: ooc crap. [Early Hutz]: ooc - I wouldn't use that parachute! [Roland Windemeer]: ooc am I getting an anvil? [Keeper]: Two childrens slides tumble to the ground Eric Macaulay tries to get as close as possible to the three of them [Keeper]: The ground far below [Early Hutz]: Chutes & Ladders reference, I'm guessing. [Keeper]: Okay, you move your creature closer to theirs [Alexander St. James]: "Well, whoever runs this place, he seems to like puns." [Eric Macaulay]: "Can you move?" [Keeper]: Pair of chutes. I have been using bad puns for the dramatic dreaming failures [Roland Windemeer]: "Its too bad I wasted that corn. That would have been useful here." [Keeper]: You see a river in the desert ahead of you [Roland Windemeer]: "Eric, could you try and get us out now." [Eric Macaulay]: "Where are you guys headed?" Eric Macaulay looks at their situation [Alexander St. James]: "You know, as long as you have this power, you may as well do something useful with it." [Early Hutz]: "To visit the Black Pharoah." [Keeper]: They're being held up by the creatures who are carrying them onward Alexander St. James reaches into his pocket and hopes for a bottle of rum. (Keeper whispered to Eric Macaulay): Remember, you sent them, not The Eternal Horus [Roland Windemeer]: "Try telling those guys to stop going to the Black Pharoah and put us down gently." [Keeper]: There's no sun in the sky to set, but night seems to be falling (Eric Macaulay whispered to Keeper): Are they in trouble? And are they going to the same place I am going? Forgive me, I'm VERY confused (Keeper whispered to Eric Macaulay): They think they are, but you're taking them to the right place (Keeper whispered to Eric Macaulay): You're taking them to Osirus (Eric Macaulay whispered to Keeper): ok thanks (Keeper whispered to Eric Macaulay): And I'm about to drop something on you anyways [Alexander St. James]: Any sign of structures? Roland Windemeer says to his demon, "Please put me down gently." (Eric Macaulay whispered to Keeper): uh oh [Keeper]: Not yet (Eric Macaulay whispered to Keeper): :) [Eric Macaulay]: "Hold on guys," [Early Hutz]: "To what?" [Keeper]: It's getting to be very dark and you see no stars in the sky, but a moon very different from the one you're used to comes up over the horizon [Eric Macaulay]: "I meant wait" Roland Windemeer checks out the stars to see how they differ from those in modern times. [Keeper]: It much more closely resembles a kind of hideous face than any "man in the moon" that people have seen [Keeper]: No stars [Keeper]: Early, roll DICE for Early Hutz: (1d100) : 1d100=40 = [ 40 ] [Keeper]: There's a monstrous scream and you can spot something moving against the moon (Keeper whispered to Early Hutz): You've heard it before. Eddie [Early Hutz]: "Crap! That's Eddie the snake creature!" Eric Macaulay keeps a careful watch on the three of them, in case they fall off or something [Keeper]: The creatures carrying you scatter as a snake like monster dives between them [Roland Windemeer]: "Eric, care to try to help us rather than just watching us?" [Alexander St. James]: "Oh hell." (Eric Macaulay whispered to Keeper): Is that snake thing coming after us? Oh wait obviously [Early Hutz]: "He's a sunuvabitch, and he doesn't like me!" [Keeper]: Alex falls since without a hand it's harder for his to keep hold of him Eric Macaulay manouvers towards the falling alexander [Eric Macaulay]: as quickly as possible [Keeper]: Roll Eric Alexander St. James could really use a parachute right now DICE for Eric Macaulay: (1d100) : 1d100=37 = [ 37 ] [Keeper]: And Alexander Roland Windemeer hopes a tank falls on Eddie. DICE for Alexander St. James: (1d100) : 1d100=88 = [ 88 ] [Keeper]: And Roland DICE for Roland Windemeer: (1d100) : 1d100=91 = [ 91 ] [Eric Macaulay]: ooc this is bad [Roland Windemeer]: ooc I guess the tank falls on me... [Roland Windemeer]: ooc "Would anyone here happen to be The One?" [Keeper]: Okay, Eric's mount snatches Alex but the mount gets a parachute which opens and it can't fly because of the drag [Early Hutz]: Nice touch. Eric Macaulay tries to find a way to cut the parachute [Roland Windemeer]: "Let the drop!" [Keeper]: A tanker railroad car falls out of the sky in front of Roland's mount Alexander St. James hangs on with his remaining hand [Keeper]: And the snake monsters tears into Alex's former mount Eric Macaulay lets the drop? [Eric Macaulay]: "uh oh" (Eric Macaulay whispered to Keeper): anyway I can fight that snake guy? [Roland Windemeer]: "Er, let them drop. The parachute should work." [Eric Macaulay]: ooc right [Early Hutz]: The mount has the parachute, though. [Keeper]: For those who don't remember, this creature is about eighty feet long, very wide, flies, and is very angry [Roland Windemeer]: "Hold onto the mount." (Keeper whispered to Eric Macaulay): You've got a gun [Early Hutz]: But it is wearing the parachute, not Eric or Alex. [Alexander St. James]: "Up here in the air, we're pretty much floating snacks." (Eric Macaulay whispered to Keeper): That's funny, and cruel keeper Roland Windemeer hopes a giant mongoose comes around to eat the snake. [Keeper]: Roll Roland [Eric Macaulay]: "Alex I need to be able to move!" DICE for Roland Windemeer: (1d100) : 1d100=42 = [ 42 ] Eric Macaulay wishes the parachute would go away [Keeper]: There's another hideous screech as burrowing out of the sand is a creature nearly the same size as the monster. It's like a huge weasil with wings. It takes to the air and begins pursuing Roland [Keeper]: Roll eric DICE for Eric Macaulay: (1d100) : 1d100=76 = [ 76 ] [Eric Macaulay]: ooc d'oh [Keeper]: The parachute becomes shiney and reflective [Keeper]: It also becomes very heavy and begins dragging you down [Alexander St. James]: Are we still over the desert? (Eric Macaulay whispered to Keeper): is the parachute on my mount? [Keeper]: Roland's mount crashes as it's being pursued by the new monsters (Keeper whispered to Eric Macaulay): yes [Keeper]: And Eric's mount is also making a too rapid descent into the sand Early Hutz asks his demon mount, "What say we land and avoid these creatures?" Roland Windemeer wills himself to grow wings. Eric Macaulay examines the parachute for a way to get rid of it, very quickly! [Keeper]: Early's lowers him to the ground and then runs for it leaving him behind Early Hutz looks for any type of cover. [Keeper]: You can't see a good way to undo it. It's not designed to be worn by creatures with wings and you can't pull it off over them [Keeper]: Everyone has reached the ground in the middle of the barren desert [Roland Windemeer]: ok [Keeper]: The snake creature is pursuing one mount [Roland Windemeer]: What is chasing us now? [Keeper]: Roll Roland [Roland Windemeer]: I don't want wings if I'm on the ground already [Alexander St. James]: "Well, I suppose any landing you can walk away from is a good one." [Roland Windemeer]: I thought I was up in the air [Alexander St. James]: "Everyone can walk, right?" [Early Hutz]: ooc - I wonder if Paul McCartney will grow out of Roland's back Eric Macaulay wishes the parachute would come off. [Keeper]: You don't see anything pursuing you right this moment, though Eric's mount is trapped [Keeper]: Roll Eric DICE for Eric Macaulay: (1d100) : 1d100=16 = [ 16 ] [Keeper]: It falls off [Eric Macaulay]: ooc yay! [Keeper]: The area where Eric and Alex are standing begins to sink inward Alexander St. James starts running over the sand Roland Windemeer tries to run away from Eric and Alex." Eric Macaulay gets out of the area [Keeper]: Roll Eric and Alex [Eric Macaulay]: ooc I want to fly though DICE for Eric Macaulay: (1d100) : 1d100=73 = [ 73 ] DICE for Alexander St. James: (1d100) : 1d100=85 = [ 85 ] [Keeper]: It's collapsing inward [Eric Macaulay]: ooc great [Keeper]: You're sliding down toward the mount in the middle Eric Macaulay jumps on the mount [Keeper]: Suddenly the snake monster bursts out of the middle crunching on the last remaining mount [Eric Macaulay]: ooc not such a good idea [Keeper]: And Eric, who did that while I was typing that sentance gets to roll Alexander St. James tries to grab a firm handhold to stop sliding DICE for Eric Macaulay: (1d100) : 1d100=93 = [ 93 ] [Eric Macaulay]: ooc it was nice knowing you guys DICE for Keeper: (1d100) : 1d100=79 = [ 79 ] DICE for Keeper: (1d20) : 1d20=5 = [ 5 ] [Keeper]: You're caught in the monster's teath, but it's only going to take him a moment to finish chewing you up Eric Macaulay tries to get out, "Help!!!!" Might as well draw my gun as well Roland Windemeer keeps running. Eric Macaulay fires [Keeper]: Roll Eric Eric Macaulay fires multiple times DICE for Eric Macaulay: (1d100) : 1d100=5 = [ 5 ] [Roland Windemeer]: ooc wow! [Keeper]: Now there's a critical success [Early Hutz]: Wait! I thought we agreed to only roll 80 and up today! [Keeper]: The snake monster rears and then collapses to the ground [Keeper]: You're still caught on it's teeth [Alexander St. James]: "Wow" [Eric Macaulay]: "HELP!" Eric Macaulay tries to get uncaught Alexander St. James runs up to see if he can pry open the jawx Early Hutz approaches Eric. [Alexander St. James]: jaws, even [Keeper]: Alex and Eric roll DICE for Eric Macaulay: (1d100) : 1d100=81 = [ 81 ] DICE for Alexander St. James: (1d100) : 1d100=33 = [ 33 ] [Roland Windemeer]: Is that mongoose still after me? [Keeper]: Eric can't get leverage [Eric Macaulay]: ooc lol [Keeper]: The mongoose is gone [Keeper]: Alex can pry them apart a bit but someone has to pull Eric out. The teeth are impaling him and he's caught Roland Windemeer stops running. He bends over, grabbing his knees and panting. Early Hutz pulls Eric out carefully. [Alexander St. James]: "I could really use a hand here. In either sense." [Keeper]: There's several holes in Eric as you pull him out. Eric Macaulay wishes he wasn't full of holes [Keeper]: They're in his chest and you can see straight through tehm out the other side [Keeper]: There's no blood, though [Alexander St. James]: "Uh.. Doesn't that at least sting a bit?" [Early Hutz]: "Do those hurt? (Eric Macaulay whispered to Keeper): Does it? (Keeper whispered to Eric Macaulay): It hurt when you pulled it out, but it's okay now Eric Macaulay grumbles a bit. [Roland Windemeer]: "Maybe you guys that are hurt should try to will yourselves healed." Roland Windemeer says as he walks back over to them... [Keeper]: Oh yeah, that's a great idea [Early Hutz]: The failure rolls on that should be spectacular [Eric Macaulay]: "It did, but it seems to be ok for now, uh......well sort of" [Roland Windemeer]: ooc exactly [Alexander St. James]: "I'm not going to try it. God knows what I'd end up with." Keeper thought he made it clear how dangerous it was to play around with the dreams [Alexander St. James]: ooc I've seen Evil Dead 2. I'm not willing to risk that. [Eric Macaulay]: ooc though that mongoose was pretty entertaining [Early Hutz]: You'll notice crazy ol' Early wasn't wishing there. [Alexander St. James]: "Okay, guys. What do you say we tone down the wishes a little?" [Roland Windemeer]: "Ok, I agree." (Eric Macaulay whispered to Keeper): Can I walk and such? (Keeper whispered to Eric Macaulay): Yes. You just have holes in you. This is a dream, after all [Roland Windemeer]: "Well, now that we know we probably don't want to be EH&O, what are we going to do?" (Eric Macaulay whispered to Keeper): and what am I wearing? [Early Hutz]: "I can't believe you got Eddie! You have no idea how many rounds Nick put into him." Early Hutz looks for his knife in Eddie's carcass. [Alexander St. James]: "That was a hell of a shot." Eric Macaulay kisses his gun several times over Roland Windemeer looks for his corn in Eddie's carcas. (Keeper whispered to Eric Macaulay): The clothes you were when you broke into the Penhew Foundation [Keeper]: There is no corn in Eddie (Eric Macaulay whispered to Keeper): is someone wearing a coat? I sort of want to cover up the holes, so I can look presentable [Roland Windemeer]: "Darn." (Keeper whispered to Eric Macaulay): No, no coats for anyone (Keeper whispered to Eric Macaulay): Besides it's the desert [Roland Windemeer]: "Who wants some Eddie barbeque?" (Eric Macaulay whispered to Keeper): A sweater perhaps? or an extra shirt? [Eric Macaulay]: "Two cultists and a large snake, this gun has served me well (Keeper whispered to Eric Macaulay): Nope. Everyone is dressed pretty plainly [Alexander St. James]: "Come to think of it, the monster seemed to be going after our mounts, rather than us." (Eric Macaulay whispered to Keeper): ok thanks then (Keeper whispered to Eric Macaulay): Now would be a good time to tell them, the mounts were yours sent to get them [Alexander St. James]: "Are you sure he wasn't helping us somehow?" [Eric Macaulay]: "Well of course we had somewhere we had to go, and now no way to get there [Early Hutz]: "He never helped us in the past." [Eric Macaulay]: "Those mounts were my only way of getting us where we were going." [Alexander St. James]: "Well, did we really want to be going there?" [Early Hutz]: "Where was that?" [Eric Macaulay]: "Yes" (Eric Macaulay whispered to Keeper): where? (Keeper whispered to Eric Macaulay): Osirus gave them to you to help [Alexander St. James]: "They were taking us to the Eternal Horus, weren't they?" (Keeper whispered to Eric Macaulay): They were taking them to him at the Red Pyramid [Eric Macaulay]: Osirus gave them to me to help us [Alexander St. James]: "Who may well be the Black Pharaoh, and thus not exactly our friend." [Eric Macaulay]: "You were headed to the Red Pyramid. It was taking you a while, so I went to look for you." [Alexander St. James]: "You met Osirus?" (Eric Macaulay whispered to Keeper): guess so? (Keeper whispered to Eric Macaulay): Yes, you met him. He wanted to see the other guys, though, not you [Roland Windemeer]: "Did you meet EH?" [Eric Macaulay]: "Yes I met Osirus, but he wasn't so interested in me." [Early Hutz]: "Well, maybe should start hiking toward the Pyramid. Time and space don't seem to be quite normal here, so we might just make it on foot." [Roland Windemeer]: "Because you know he's the one who's been trying to kill us for the last few months." (Keeper whispered to Eric Macaulay): No, you didn;t meet EH [Eric Macaulay]: "He wanted to see you guys." [Eric Macaulay]: "Eternal Horus? No I don't think I did." [Early Hutz]: "Yeah. I gather we're somehow pretty special." [Roland Windemeer]: "I think we should stay away from the pyramid. If we want to go to some pyramid, lets go to the Bent Pyramid. I was there earlier and it was an interesting place." [Alexander St. James]: "Did he say what he wanted with us?" (Eric Macaulay whispered to Keeper): What does Osirus want with them? [Alexander St. James]: "The Red Pyramid is right next to the Bent Pyramid, I believe." (Keeper whispered to Eric Macaulay): No, he just said he wanted to meet them [Roland Windemeer]: "We haven't talked to him." [Roland Windemeer]: "Its close, yes." [Alexander St. James]: "I was asking Eric." [Roland Windemeer]: "Sorry. [Eric Macaulay]: "No Osirus didn't say anything, just that he wanted to see you" [Early Hutz]: "Which direction?" [Keeper]: Everyone roll DICE for Eric Macaulay: (1d100) : 1d100=96 = [ 96 ] DICE for Early Hutz: (1d100) : 1d100=87 = [ 87 ] DICE for Alexander St. James: (1d100) : 1d100=56 = [ 56 ] [Early Hutz]: Now that's rolling! [Keeper]: Early's lost. [Alexander St. James]: "Okay, then. Here's the decision. Do we go to see Osiris and the Eternal Horus, or do we avoid them?" [Keeper]: Eric hesitates a moment and then points in a direction [Keeper]: Roland [Keeper]: Alex thinks the river was in another direction [Eric Macaulay]: "I think we should go see Osiris, I think it's this way" DICE for Roland Windemeer: (1d100) : 1d100=67 = [ 67 ] [Roland Windemeer]: ooc sorry went to the bathroom [Keeper]: Roland doesn't know which direction the river is [Alexander St. James]: "I'm quite sure the Nile was over that way." [Eric Macaulay]: "I recall it being this way." [Roland Windemeer]: "I want to stay away from them." [Early Hutz]: "Regardless of whether we visit them, I don't feel like hiding out in the desert. We need to find the river to survive." [Eric Macaulay]: "Very true, and I believe the river is this way." [Roland Windemeer]: "Okay, I can agree to that." [Alexander St. James]: "True." [Alexander St. James]: "Follow me, I know the way." Roland Windemeer follows Alex. [Early Hutz]: "This is beautiful." [Eric Macaulay]: "I insist we go this way" [Early Hutz]: "Eric, they're headed that way. Even if we get lost, lets at least stick together." [Alexander St. James]: "I've spent five years learning to navigate the desert, and I tell you it's this way [Roland Windemeer]: "I say ignore Eric. He's trying to get us to Osiris." [Roland Windemeer]: "I think he's defected. What did they offer you, Eric?" (Keeper whispered to Eric Macaulay): Naturally nothing since you're only a dream. :) [Eric Macaulay]: "Maybe you're right, that descend may have lost my bearings a bit. Plus these holes," points to the holes, "I think I'll just follow you guys." [Early Hutz]: "Let's go." Early Hutz follows Alex. (Eric Macaulay whispered to Keeper): The river is where I'm supposed to take them right? Eric Macaulay shrugs and follows (Keeper whispered to Eric Macaulay): You're trying to take them to the Red Pyramid. It's near the river, though Alexander St. James starts walking across the sands towards the river. (Eric Macaulay whispered to Keeper): alright then [Keeper]: You walk over sand dunes for quite a while and the night gives way to day again [Keeper]: Then you see the river with it's lush vegitation growing on either side. [Early Hutz]: "Hot damn!" [Alexander St. James]: "Watch out for crocodiles." [Keeper]: On the opposite bank are two pyramids, one that appears pink in color and the other that has a point that's off center [Keeper]: actually.. [Roland Windemeer]: "Lets go to the Bent Pyramid." [Keeper]: There's also four creatures on the oposite bank that are like men except that they have crocodile heads [Early Hutz]: ooc - way to go, Alex! [Alexander St. James]: "Well, I wasn't really expecting more than regular crocodiles, but, hey..." [Keeper]: The creatures spot you and dive into the water [Roland Windemeer]: "Er, lets get out of here." Early Hutz pulls gun. [Early Hutz]: "Where to?" [Eric Macaulay]: "I think we should get to the pyramid" [Eric Macaulay]: "To the pink one" [Roland Windemeer]: "They're probably Osiris' minions. Head this way!" [Early Hutz]: "The only way is through the croc-men." Roland Windemeer runs towards the Bent Pyramid. [Keeper]: You have to get across the river first [Keeper]: The river with the croc-men in it Alexander St. James reaches around to check his right pocket for his .38, just in case. Roland Windemeer runs down the river away from the croc men. (Keeper whispered to Roland Windemeer): You're determined. ;) [Keeper]: One of them breaks off to pursue Roland [Eric Macaulay]: are the croc men coming after us? [Keeper]: The other three cross the river an are emerging from the waters Eric Macaulay draws his gun [Early Hutz]: "This doesn't look good." Roland Windemeer keeps going. Alexander St. James puts out his left hand and yells "HALT" [Keeper]: One snarls something. The only word you catch is Horus [Keeper]: Roll Roland to see if you can out pace the monster [Alexander St. James]: "What business do you have with us?" DICE for Roland Windemeer: (1d100) : 1d100=57 = [ 57 ] (Eric Macaulay whispered to Keeper): Do I think going to Red Pyramid is a good idea? [Keeper]: Nope. He's gaining on you and you're rapidly running out of breath (Keeper whispered to Eric Macaulay): Yes. Because that was your purpose. That's where they need to go Roland Windemeer keeps going and hopes something unfortunate happens to his pursuer. [Keeper]: Alex, Eric, Early, roll DICE for Eric Macaulay: (1d100) : 1d100=97 = [ 97 ] DICE for Alexander St. James: (1d100) : 1d100=71 = [ 71 ] DICE for Early Hutz: (1d100) : 1d100=84 = [ 84 ] [Eric Macaulay]: ooc yay! even more things can go wrong [Keeper]: Ah how the luck changes [Roland Windemeer]: ooc ROTFL DICE for Keeper: (1d100) : 1d100=98 = [ 98 ] [Early Hutz]: This is getting absurd. [Keeper]: HAHAHAHA [Early Hutz]: Well, at least its affecting us all. Eric Macaulay is worried [Keeper]: One of the croc men lunges forward to snap at Eric and falls into the sand Eric Macaulay jumps back [Keeper]: The other two appear to be laughing at how incompetant he is DICE for Keeper: (1d100) : 1d100=72 = [ 72 ] [Eric Macaulay]: "This would be a good time to fight back." Early Hutz takes the opportunity to fire a round at the one coming after him. [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=20 = [ 20 ] [Keeper]: Luck DICE for Keeper: (1d8) : 1d8=3 = [ 3 ] [Roland Windemeer]: ooc no way! [Alexander St. James]: "Ah, Early. Always the negotiator." [Eric Macaulay]: "Alexander, do you have a better idea?" [Alexander St. James]: "Not really." Alexander St. James draws his .38 [Keeper]: The bullet impacts into the tough hide on the head and just make it angrier [Keeper]: Roland roll again DICE for Roland Windemeer: (1d100) : 1d100=30 = [ 30 ] Early Hutz fires again as soon as possible. (Keeper whispered to Roland Windemeer): You've temporarily lost sight of the pursuer behind a dune. If you've got a plan for escape now's the time to try it Alexander St. James points his gun at the lead croc-man and says, "I command you to take us to your master immediately!" [Keeper]: Roll Early DICE for Early Hutz: (1d100) : 1d100=9 = [ 9 ] DICE for Keeper: (1d8) : 1d8=5 = [ 5 ] [Eric Macaulay]: ooc Early is doing well [Roland Windemeer]: "If only I still had my corn." [Keeper]: That one gets it right in the eye [Keeper]: Next time don't dip it in the Styx [Early Hutz]: ooc - I think this is the first time I've ever hit anything. [Eric Macaulay]: ooc I know! [Keeper]: The creature collapses [Keeper]: Deciding Early is the dangerous one, both remaining creatures turn on him Roland Windemeer prepares to clothesline the croc when he comes around the corner. DICE for Keeper: (1d100) : 1d100=27 = [ 27 ] DICE for Keeper: (1d100) : 1d100=98 = [ 98 ] [Early Hutz]: " DICE for Keeper: (1d10) : 1d10=2 = [ 2 ] [Early Hutz]: "Little help here!" DICE for Keeper: (1d10) : 1d10=1 = [ 1 ] Eric Macaulay fires Alexander St. James shoots one of the creatures. Early Hutz fires at the closer one when possible. Eric Macaulay shoots at the other [Keeper]: One sinks it's teeth into Early's arm, while the other manages to bite the other croc-man while Early thrashes [Keeper]: Everyone roll Early Hutz fires point blank at creature's head (which seems to be biting at my arm) DICE for Early Hutz: (1d100) : 1d100=60 = [ 60 ] DICE for Alexander St. James: (1d100) : 1d100=18 = [ 18 ] DICE for Eric Macaulay: (1d100) : 1d100=99 = [ 99 ] [Eric Macaulay]: ooc great, sorry Early! [Keeper]: Okay... DICE for Keeper: (1d8) : 1d8=2 = [ 2 ] DICE for Keeper: (1d8) : 1d8=7 = [ 7 ] [Roland Windemeer]: ooc You know I had a dream about a seven breasted woman the other day... Why aren't we seeing anything like that?" DICE for Roland Windemeer: (1d100) : 1d100=92 = [ 92 ] [Early Hutz]: ooc - I never thought I'd say this, but that's just too many breasts. ;-) [Keeper]: Okay, Early's bullet makes the creature let go, but doesn't hurt it much [Keeper]: Alex's hits the dumbers one [Keeper]: Roland, you wait to clothesline the beast only to find he want around you and is now behind you [Keeper]: And Eric... [Keeper]: Eric's gun now squirts water Eric Macaulay cringes Eric Macaulay and then laughes [Eric Macaulay]: err laughs Early Hutz fires again at his adversary. Alexander St. James fires again [Keeper]: Early roll [Keeper]: Alex Roll DICE for Early Hutz: (1d100) : 1d100=64 = [ 64 ] DICE for Alexander St. James: (1d100) : 1d100=39 = [ 39 ] Eric Macaulay holsters his gun and draws his knife Roland Windemeer envisions a pillar of flame descending from the heavens and engulfing his pursuer. [Keeper]: Both of those shots miss [Keeper]: Roland better roll well [Keeper]: Really well DICE for Roland Windemeer: (1d100) : 1d100=57 = [ 57 ] [Keeper]: I mean REALLY, REALLY well [Roland Windemeer]: ooc nope... Eric Macaulay runs towards Early and tries to stab the assailant [Keeper]: Hmm... [Keeper]: Are any of you first born children? [Early Hutz]: This is gonna be good. [Keeper]: Well, maybe not that one [Roland Windemeer]: ooc I figured we needed to spice things up a bit [Roland Windemeer]: I'm an only child [Alexander St. James]: ooc Come on, plague of frogs... [Keeper]: That would count [Keeper]: I thought of frogs, but everyone expects frogs [Keeper]: Boils is dull [Roland Windemeer]: Locusts? [Early Hutz]: I think I'm an only child too, but maybe my mom was a slut and there's a sibling I don't know about! [Keeper]: Actually... [Eric Macaulay]: I'm pretty sure I have siblings [Keeper]: There's a buzzing sound in the distance and you see a cloud approaching [Early Hutz]: Roland, croc-men wasn't spicy enough that we needed more spice? [Alexander St. James]: Everone try to avoid acting like croplands! [Eric Macaulay]: Keeper, you are going to have a wail of a time trying to pick just ONE blunder for this week [Keeper]: This from you Roland Windemeer says to the croc man, "Hey look!" Then he runs in the opposite direction." [Early Hutz]: You tell 'em, corn hand. DICE for Keeper: (1d100) : 1d100=75 = [ 75 ] DICE for Keeper: (1d100) : 1d100=84 = [ 84 ] [Keeper]: The crocs are still snapping at Early [Alexander St. James]: :, hoping the locusts distract the crocs, fires another round. [Keeper]: The cloud is getting closer [Early Hutz]: : is still firing at the croc-man nearest him. Eric Macaulay tries to stab one of them, the more injured one [Keeper]: Everyone roll DICE for Early Hutz: (1d100) : 1d100=67 = [ 67 ] DICE for Alexander St. James: (1d100) : 1d100=87 = [ 87 ] DICE for Eric Macaulay: (1d100) : 1d100=75 = [ 75 ] DICE for Roland Windemeer: (1d100) : 1d100=51 = [ 51 ] [Keeper]: Roland didn't succeed on his luck roll so that didn't work [Keeper]: No one's attacks succeeded [Roland Windemeer]: damn 46 lucmk [Keeper]: Bzzzzzzzzzzzzzzzzzzzzzzzz [Eric Macaulay]: ooc well time to try again [Keeper]: It's getting really close Alexander St. James fires again. Roland Windemeer holds his breath and falls face flat on the ground. [Eric Macaulay]: ok i'm going to try and knock the croc men down by running into them Early Hutz runs to the water. [Keeper]: Alex, roll DICE for Alexander St. James: (1d100) : 1d100=12 = [ 12 ] [Keeper]: Everyone roll DICE for Early Hutz: (1d100) : 1d100=9 = [ 9 ] DICE for Roland Windemeer: (1d100) : 1d100=35 = [ 35 ] DICE for Eric Macaulay: (1d100) : 1d100=8 = [ 8 ] DICE for Alexander St. James: (1d100) : 1d100=95 = [ 95 ] DICE for Keeper: (1d8) : 1d8=2 = [ 2 ] [Keeper]: Okay, Alex's shot slows down one croc man [Keeper]: Eric manages to knock over both of them and get them off their feet [Keeper]: That's when the locusts hit [Keeper]: I need another roll from Eric Eric Macaulay yells, "Follow me!!!" DICE for Eric Macaulay: (1d100) : 1d100=44 = [ 44 ] Alexander St. James dives and covers his eyes and ears. DICE for Keeper: (1d6) : 1d6=5 = [ 5 ] DICE for Keeper: (1d6) : 1d6=1 = [ 1 ] [Eric Macaulay]: well if I'm still standing...I'll run towards the red pyramid [Keeper]: Roland succeeded in avoiding it, Early in the river missed it [Eric Macaulay]: oh whoops [Keeper]: The locusts are impacking with Alex and Eric Eric Macaulay swipes at the locusts desperatly [Keeper]: They're hungrilly attacking Alex's wrist and beginning to eat him Eric Macaulay tries to jump in the river Alexander St. James pulls his arm underneath him and tries to crawl to the river. [Keeper]: Roll Alex and Eric DICE for Eric Macaulay: (1d100) : 1d100=99 = [ 99 ] DICE for Alexander St. James: (1d100) : 1d100=39 = [ 39 ] [Roland Windemeer]: ooc lol [Eric Macaulay]: ooc well no chance there [Keeper]: Eric is swarmed Eric Macaulay wants help [Keeper]: Alex is still slowly crawling toward the river DICE for Keeper: (1d6) : 1d6=5 = [ 5 ] DICE for Keeper: (1d6) : 1d6=4 = [ 4 ] [Keeper]: Eric collapses in the sand while Alex feels the bugs beginning to really work into his flest [Keeper]: flesh even [Keeper]: Roll one more time Alex [Alexander St. James]: "We could really use a flock of hungry insect-eating birds right about now." [Roland Windemeer]: How are the crocs doing? DICE for Alexander St. James: (1d100) : 1d100=31 = [ 31 ] (Eric Macaulay whispered to Keeper): Am I conscious? (Keeper whispered to Eric Macaulay): No, they're going to find you as a picked clean skeleton after the swarm passes (Keeper whispered to Eric Macaulay): Looks like you'll have company as well DICE for Keeper: (1d6) : 1d6=6 = [ 6 ] (Eric Macaulay whispered to Keeper): But I'll still be able to walk around right? It's a dream right? [Keeper]: Alex finally collapses in the sand (Keeper whispered to Eric Macaulay): You'll be able to come back since it's a dream, but I'm about to wrap this up. Alexander St. James is still firmly hoping for some birds (Eric Macaulay whispered to Keeper): alright then (Keeper whispered to Eric Macaulay): You'll have a boat on the other side of the river in the moment [Keeper]: I'll let you roll for it Alex DICE for Alexander St. James: (1d100) : 1d100=5 = [ 5 ] [Eric Macaulay]: ooc yes!!! [Keeper]: Now he gets lucky [Early Hutz]: Alex is trying to take the rest of us with him. [Roland Windemeer]: ooc holy crap! [Alexander St. James]: Go Birds! [Keeper]: The birds swoop out of the sky and eat all the locusts. [Roland Windemeer]: ooc awesome! Early Hutz runs into a phone booth screaming! Wait. That's not right. [Keeper]: In a matter of moments they're all gone (Keeper whispered to Eric Macaulay): You're still gone there (Keeper whispered to Eric Macaulay): I'll give you the boat in a moment Roland Windemeer gets up and looks around. Alexander St. James stands up and spits out a locust. [Keeper]: Alex is a ragged bit of meat hanging on a skeleton [Keeper]: Don't push him to hard or he's likely to fall apart [Early Hutz]: "You don't look so good, Alex." [Roland Windemeer]: How did the crocs fair? [Keeper]: On the other hand, the croc-men and Eric seem to have been picked clean by the swarm Roland Windemeer returns to he others. [Roland Windemeer]: "Poor Eric, I knew him well." Roland Windemeer grabs Eric's skull. [Alexander St. James]: "Roland, next time you think of wishing for a plague... don't." (Keeper whispered to Eric Macaulay): Now's a good time to shout at them from the other side of the river with your rowboat [Eric Macaulay]: "Yo guys!" Eric Macaulay Shouts at them from across the river [Roland Windemeer]: "Hey, I wanted fire from the heavens, not a plague. It just happened that way." [Early Hutz]: "That's odd." Eric Macaulay rows the boat towards them [Eric Macaulay]: "row, row, row, row" Roland Windemeer wonders what's going on. (Keeper whispered to Eric Macaulay): If they ask, you have no idea how you survived. You were just on the other side with this boat (Eric Macaulay whispered to Keeper): okey dokey (Keeper whispered to Eric Macaulay): And yes, the skeleton is still htere [Eric Macaulay]: "come on people, we have places to go" (Keeper whispered to Eric Macaulay): Eric's approaching you guys from the other side of the river in a rowboat (Roland Windemeer whispered to Keeper): I haven't been trusting Eric all day. [Early Hutz]: "Um. Where would we be going?" (Keeper whispered to Roland Windemeer): Heh. Wonder why Roland Windemeer throws Eric's skull at Eric. Eric Macaulay ducks [Roland Windemeer]: "You'll need this, I think!" Eric Macaulay says "Over there," and points towards the pyramid [Early Hutz]: "Why?" [Alexander St. James]: "Slow down. I'd like to hear an explanation." [Alexander St. James]: "Specifically: we just saw you get eaten by locusts." Roland Windemeer checks out Eric's corpse, looking for any items left behind. (Keeper whispered to Eric Macaulay): They just have to meet Osirus, that's all [Alexander St. James]: "So what are you doing here?" Eric Macaulay shrugs, "I have no clue, I don't remember being eaten alive. Believe me, I'm sure I would remember, as I'm sure Alex does...." Eric cringes, "But here I am." [Early Hutz]: "Why are you so insistent that we go to the Red Pyramid?" [Alexander St. James]: "Okay, then. What do you remember before appearing on the shore there?" [Roland Windemeer]: "At least the guy with the cheese hasn't shown up yet..." [Eric Macaulay]: "I wouldn't be trying to get you guys in a mess." [Eric Macaulay]: "I think I remember falling at least." [Early Hutz]: "I'm not saying you're trying to get us killed. But you want us to go this place, and I want to know why." [Eric Macaulay]: "Osirus didn't seem angry, he seems to be the only person who knows what's going on here." [Early Hutz]: "I thought you didn't talk to him, other than for him to say he wanted us." [Eric Macaulay]: "I for one would like to know how to go home, or at least England." [Early Hutz]: "Why do you think Osirus can get us there?" [Eric Macaulay]: "I had to have spoken to him." [Early Hutz]: "You seem unsure as to what's going on." [Eric Macaulay]: "Look around us, do we see any other way for us to go?" [Roland Windemeer]: "Gentlemen, as I've been saying, we should go to the Bent Pyramid. There's a portal there. I saw it before I found myself in the forest. It may be the way out." [Early Hutz]: "The Bent Pyramid is right across the way." [Eric Macaulay]: "The more we wait, the better chance we have of being attacked again." [Roland Windemeer]: "Well, let's go to it, then." [Eric Macaulay]: "Roland, how did you get out of the Bent Pyramid?" [Early Hutz]: "And if we see the Black Pharoah, then we might get killed." [Roland Windemeer]: "I just sort of vanished from there." [Eric Macaulay]: "Are you sure you didn't step into the portal?" [Roland Windemeer]: "I am." (Eric Macaulay whispered to Keeper): Is Osirus linked to the Black Pharoah? [Eric Macaulay]: "What did the portal look like?" (Keeper whispered to Eric Macaulay): Not as far as you know [Roland Windemeer]: "There were two actually. One was of ivory, the other of horn." [Keeper]: Roll everyone DICE for Eric Macaulay: (1d100) : 1d100=86 = [ 86 ] DICE for Alexander St. James: (1d100) : 1d100=49 = [ 49 ] DICE for Early Hutz: (1d100) : 1d100=39 = [ 39 ] DICE for Roland Windemeer: (1d100) : 1d100=20 = [ 20 ] [Eric Macaulay]: ooc this is terrible day for rolling! [Eric Macaulay]: "What makes you think we are going to see the Black Pharoah?" [Roland Windemeer]: "Hades and BP's messenger told us so." (Keeper whispered to Roland Windemeer): Gates of Horn and Ivory. In greek mythology, true dreams came through those of horn and false ones through ivory (Keeper whispered to Alexander St. James): Gates of Horn and Ivory. In greek mythology, true dreams came through those of horn and false ones through ivory (Keeper whispered to Early Hutz): Gates of Horn and Ivory. In greek mythology, true dreams came through those of horn and false ones through ivory [Eric Macaulay]: "Where did they tell you they were going?" [Eric Macaulay]: err you [Early Hutz]: "The portals were of Horn and Ivory." (Alexander St. James whispered to Keeper): Which one was it I passed through at the beginning? (Keeper whispered to Alexander St. James): Horn [Early Hutz]: "In Greek Mythology, I believe true dreams are through horn, and false ones through ivory." [Alexander St. James]: "Horn and Ivory" [Roland Windemeer]: "Now that I think about those portals, they are like the ones from Greek mythology." [Roland Windemeer]: "Early, yes, exactly!" [Alexander St. James]: Which one did you pass through? [Early Hutz]: "I went through the horn gate, I believe." [Roland Windemeer]: "Maybe if we go through the horn gate we can escape." [Alexander St. James]: "So does that mean this is a true dream?" [Early Hutz]: "Eric, did you come through a gate?" (Keeper whispered to Eric Macaulay): You have no idea what they're talking about [Alexander St. James]: "And what is a false dream?" [Eric Macaulay]: "What are you talking about?" [Roland Windemeer]: "Lets just head to he Bent Pyramid and talk on the way. [Early Hutz]: "We came through gates. Gates of horn. Did you come through a gate?" Roland Windemeer moves off in the direction of the Bent Pyramid. Eric Macaulay sits in the boat and holds the oars tight [Eric Macaulay]: "I don't remember any gate" Roland Windemeer kicks Eric in the face and grabs the oars. [Keeper]: Roland, Early's protege [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=17 = [ 17 ] [Early Hutz]: I'm so proud! [Roland Windemeer]: ooc cool [Alexander St. James]: "That's not Eric." Eric Macaulay tries to block it DICE for Keeper: (1d6) : 1d6=6 = [ 6 ] [Roland Windemeer]: ooc oh hell yeah [Keeper]: Roll Eric for half damage DICE for Eric Macaulay: (1d100) : 1d100=67 = [ 67 ] [Keeper]: No, he catches you square in the nose and you fall back into the boat [Keeper]: Wow, first interparty conflict in this session Roland Windemeer grabs the oars. Eric Macaulay get's up as quickly as possible and draw his gun [Keeper]: You've got them Roland, and Eric's holding a gun on you [Roland Windemeer]: "Back me up!" [Early Hutz]: "Put it away! We just want to get across!" [Alexander St. James]: "Drop it, Eric!" [Eric Macaulay]: "Listen here, I don't know why you are so set on getting to the bent pyramid. I didn't come through any gate, I don't see why a gate will help us." Roland Windemeer gets ready to jump off the boat at the first sign of trouble. [Early Hutz]: "Buy why would it hurt us?" [Eric Macaulay]: "Why would it help us? [Early Hutz]: "Because that's the way we came in, and we want out." [Alexander St. James]: "What have we got to lose?" [Eric Macaulay]: "I don't see any logical reason to go through some mysterious gate [Eric Macaulay]: "What do we have to lose by going to see Osirus?" [Alexander St. James]: "Then stay here, and we'll go through." [Roland Windemeer]: "We're in a mysterious place, so a mysterious gate may be the only way out." [Early Hutz]: "But instead we should go see Osirus and the EH, who apparently don't like us very much?" [Eric Macaulay]: "By going to see Osirus doesn't garuantee us seeing EH, let's talk to him at least." [Early Hutz]: "Roland, what do we know about Osirus?" [Alexander St. James]: "Let's cross the river, then argue." [Roland Windemeer]: "I agree with Alexander. Now put your gun down, Eric!" [Eric Macaulay]: "I'm not taking that chance." [Roland Windemeer]: "What chance? We just want to cross the river." [Eric Macaulay]: "And then you guys can freely walk to the bent pyramid, the place where I don't really want to go right now." [Roland Windemeer]: "And you can freely not walk there as well." [Alexander St. James]: "Then don't go." [Early Hutz]: "What will it hurt us to go there? Why are you so insistent that we not go there?" [Early Hutz]: "If you explain yourself, we might listen." [Eric Macaulay]: "I have no other reason than Osirus wants to see you." [Early Hutz]: "Sorry. That's not very convincing." (Roland Windemeer whispered to Keeper): how are we positioned on the boat? Are either of us near the edge or on the ends? [Early Hutz]: "Roland, what's the mythology about Osirus?" (Eric Macaulay whispered to Keeper): Do I REALLY want them to go there? [Roland Windemeer]: "Osiris is the father of Horus. He would probably be aligned with Horus." [Early Hutz]: "Is there a difference between OsirIs and OsirUs?" [Eric Macaulay]: ooc sorry that may be a typo? (Keeper whispered to Eric Macaulay): Your goal is to get them to the red pyramid to see Osirus. (Eric Macaulay whispered to Keeper): Do I have anything to convince them with? (Keeper whispered to Eric Macaulay): You don't know about the bent pyramid, but you've got to get them there. (Eric Macaulay whispered to Keeper): Alright I'm going to take a chance [Roland Windemeer]: ooc same thing. the translation is phoenetic so either is okay. (Keeper whispered to Eric Macaulay): Nothing particular. Just trying to talk them into it (Eric Macaulay whispered to Keeper): Eric wishes the four of them are in the Red Pyramid meeting Osirus [Early Hutz]: "Did Osirus and Horus have any kind of conflict?" (Eric Macaulay whispered to Keeper): hold off on that (Keeper whispered to Roland Windemeer): You both know that since the pharoah who is Horus in life becomes Osiris in death, that it's not likely (Keeper whispered to Alexander St. James): You both know that since the pharoah who is Horus in life becomes Osiris in death, that it's not likely [Roland Windemeer]: "Osiris is the god of death and ressurection." [Early Hutz]: "Eric, listen. Eternal Horus is the Black Pharoah. The Black Pharoah is the center of the cult. The cult wants us dead. Why should we go to Eternal Horus' father and expect any help?" [Roland Windemeer]: "When Horus as the Pharoah dies, he becomes part of Osirus. So they are two sides of the same coin." [Early Hutz]: "But Eternal Horus never dies. He never goes back to Osirus, right? Would Osirus want him back?" [Alexander St. James]: "But then the Eternal Horus would never become part of Osirus." [Eric Macaulay]: "I am directly inline with you guys, when I was with Osirus nothing happened to me. If Eternal Horus is the Black Pharoah, and he the cult wants us dead, don't you think I would be dead by now?" [Roland Windemeer]: "No, he wouldn't neccasarily want him back." [Early Hutz]: "He may be using you, Eric, to get to us." [Early Hutz]: "Then he can get us all at once." [Roland Windemeer]: "Not if you could be used as a pawn by them. How did you survive the locusts without some outside force's help?" [Eric Macaulay]: "I'm sure there are easier ways to kill us then gathering us all together in one place" [Alexander St. James]: "Just tell us, [Roland Windemeer]: "He may want to imprison us here. We don't know what he wants." [Early Hutz]: "I'm not convinced. Hades traded us for E.H.'s secrets. Then Eddie attacked us to prevent us from being taken to EH. I don't know what's going on." [Alexander St. James]: Eric... why does Osirus want us? Did he tell you anything?" [Eric Macaulay]: "He wants to see you, I can't say anything more." [Early Hutz]: "You don't know anything more, or you can't say anything more?" Eric Macaulay shrugs [Early Hutz]: "You're very unconvincing, Eric." [Eric Macaulay]: "We shouldn't go to the bent pyramid though." [Early Hutz]: "Why not?" [Roland Windemeer]: "We're talking in circles here! For all we know more of those croc men are creeping up on us now. We need to get moving." [Alexander St. James]: "This argument is getting us nowhere! We need to cross, now." [Early Hutz]: "Damnit, Eric. Talk now, or let us pass!" [Eric Macaulay]: ooc hold on a sec [Roland Windemeer]: ooc /he slams Eric while he's not looking [Eric Macaulay]: ooc lol [Keeper]: You know, I've had you guys in a spot to wrap up this adventure for nearly an hour now. :) [Roland Windemeer]: Its all Eric's fault... [Alexander St. James]: Just need to cross the river, right? [Keeper]: Not quite. I've got one more encounter planned that could go one of two ways depending on your actions [Eric Macaulay]: "I don't think Osirus is linked to EH. Think, I talked to Osirus. And I sent for those mounts to bring you there. Eddie tried to stop us. Once we were on the ground. We met up with the croc men. THEY ARE TRYING TO STOP ME from taking you to Osirus. EH wants you dead, that's what you think, I don't think Osirus does." [Eric Macaulay]: before all that talking, Eric puts away his gun, so the others will listen Roland Windemeer slams Eric with an oar to knock him off the boat! [Eric Macaulay]: ooc that wasn't very nice ; ) [Alexander St. James]: Ah, subtlety... [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=9 = [ 9 ] Eric Macaulay ducks [Alexander St. James]: How I miss it. [Keeper]: Definitely from the Early school of thought DICE for Keeper: (1d8) : 1d8=7 = [ 7 ] [Keeper]: Eric goes flying into the water [Roland Windemeer]: ooc maybe I should get involved in conflict more often. I rock! [Alexander St. James]: "Everyone in, and row!" [Roland Windemeer]: "Get on guys! And keep him covered!" [Eric Macaulay]: "Well that was a lot of good talking did." Early Hutz gets in. Roland Windemeer sits down to row. Eric Macaulay draws his gun and shoots the boat several times [Keeper]: Roll Eric DICE for Eric Macaulay: (1d100) : 1d100=28 = [ 28 ] [Roland Windemeer]: ooc shouldn't fire being all wet... [Keeper]: And again [Early Hutz]: ooc - now you see why I never talk first. It only causes problems! DICE for Eric Macaulay: (1d100) : 1d100=93 = [ 93 ] [Keeper]: Actually, Eric's got a .38 automatic. It should work okay, but it might rust up and be worthless in a few days [Keeper]: Oh, and luck roll those sitting in the boat DICE for Roland Windemeer: (1d100) : 1d100=35 = [ 35 ] DICE for Alexander St. James: (1d100) : 1d100=92 = [ 92 ] DICE for Early Hutz: (1d100) : 1d100=100 = [ 100 ] DICE for Keeper: (1d8) : 1d8=1 = [ 1 ] [Roland Windemeer]: ooc great Early... [Early Hutz]: That can't be good. [Eric Macaulay]: ooc sorry Early [Keeper]: It's Early's turn to get shot. It penetrates the shoulder near the nect and passes out the other side [Eric Macaulay]: ooc what difference does the gun make, this is all a dream anyways. Of course Eric doesn't know that [Alexander St. James]: "Row!" [Early Hutz]: "Ow!" Roland Windemeer is rowing. [Keeper]: One more roll Eric DICE for Eric Macaulay: (1d100) : 1d100=49 = [ 49 ] [Keeper]: Before they reach the other side [Roland Windemeer]: "Blast him!" [Keeper]: The other shots missed and the boat hits the bank [Early Hutz]: "It doesn't matter. He doesn't seem to die very well." [Alexander St. James]: "Now what? Which pyramid?" (Eric Macaulay whispered to Keeper): well time to pull out the last stop [Keeper]: Going to try it? [Roland Windemeer]: "The Bent Pyramid. We need to get to the gate to get out of here." [Eric Macaulay]: "Shouts out Bent, go to Bent!!!! Yeah Go!" (Eric Macaulay whispered to Keeper): uh just a second [Eric Macaulay]: ooc whoops [Alexander St. James]: "Bent Pyramid it is." [Early Hutz]: "Let's go." Roland Windemeer heads towards the Bent Pyramid. (Eric Macaulay whispered to Keeper): Damn, that didn't work Roland Windemeer keeps an oar with him (Eric Macaulay whispered to Keeper): well might as well, since I REALLY want to get them there [Keeper]: Okay, Eric's going to make one last roll that will kill you all [Roland Windemeer]: "At least I'll get one souvenir." (Eric Macaulay whispered to Keeper): and if it doesn't work, it will make for an interesting happening [Roland Windemeer]: ooc not more locusts... DICE for Eric Macaulay: (1d100) : 1d100=8 = [ 8 ] [Eric Macaulay]: [Alexander St. James]: Oh Hell [Eric Macaulay]: ooc yes! [Keeper]: A sandstorm comes out of the desert [Roland Windemeer]: ooc what does that mean?! [Keeper]: You can't see anything (Eric Macaulay whispered to Keeper): was that enough? (Keeper whispered to Eric Macaulay): Yes, you had to get 10% or less (Eric Macaulay whispered to Keeper): Damn, I get lucky on the right ones at least Alexander St. James tries to will the sandstorm away. (Keeper whispered to Eric Macaulay): Given your nature this week, you don't have as high of dreaming skill as they do. [Keeper]: Everyone roll (Eric Macaulay whispered to Keeper): ah I see DICE for Alexander St. James: (1d100) : 1d100=4 = [ 4 ] [Roland Windemeer]: ooc uh oh Alex... who's your next of kin? DICE for Early Hutz: (1d100) : 1d100=34 = [ 34 ] [Roland Windemeer]: ooc Yeah! [Keeper]: And Alex give me an addtional roll DICE for Roland Windemeer: (1d100) : 1d100=39 = [ 39 ] DICE for Alexander St. James: (1d100) : 1d100=74 = [ 74 ] DICE for Eric Macaulay: (1d100) : 1d100=55 = [ 55 ] (Eric Macaulay whispered to Keeper): Hey I figured we would be instantly teleported there, not whisked away in some sandstorm! ; ) [Keeper]: Okay, Alex, Roland, and Early finally stumble into the entryway of the pyramid [Early Hutz]: ooc - the key is, which pyramid? [Alexander St. James]: "I hope this is the right one." (Eric Macaulay whispered to Keeper): where am I? [Keeper]: The passage is lit and it descends below Roland Windemeer looks to see if the stone is pink. [Alexander St. James]: "Roland, does it look familiar?" (Keeper whispered to Eric Macaulay): We'll bring you into the throne room directly. (Eric Macaulay whispered to Keeper): ok [Keeper]: All you can see are hieroglyphics [Early Hutz]: "I'm thinking we don't have much of a choice here." [Keeper]: You cannot see the outer shell of the pyramid [Roland Windemeer]: "I can't tell. Lets go in and see what happens." [Early Hutz]: "Let's just go." [Alexander St. James]: "Well, no way but down." Early Hutz descends. Roland Windemeer walks forward. Alexander St. James enters the pyramid [Keeper]: You continue down the tight passage for a distance and find yourself before a massive door [Keeper]: The stone blocks raise up into the cieling to let you pass Alexander St. James keeps walking [Roland Windemeer]: "I don't think we're in the right place... This doesn't look familiar." [Keeper]: ceiling even Roland Windemeer looks at the walls and tries to read them [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=84 = [ 84 ] [Roland Windemeer]: oc D O H (Keeper whispered to Roland Windemeer): It's a variation you're not clear on, but it appears to be a story about overthrowing an evil ruler. [Early Hutz]: ooc - don't worry. Had you read them, you probably would've lost some serious SAN [Roland Windemeer]: "I can't read this very well. It might be a story about overthrowing a tyrant." [Roland Windemeer]: "Alex, do you read hyroglyphics?" [Alexander St. James]: "Then it's probably the right place." (Eric Macaulay whispered to Keeper): What do I see around me? [Early Hutz]: "Let's keep going." [Alexander St. James]: "I'm afraid not." [Roland Windemeer]: "Okay, lets go." Roland Windemeer keeps going. (Keeper whispered to Eric Macaulay): You're in a burial chamber standing next to a sarcophogus that's upright and facing the door (Keeper whispered to Eric Macaulay): They're going to come through in a moment (Eric Macaulay whispered to Keeper): alright, I wasn't going to do anything stupid ; ) [Alexander St. James]: "The Black Pharaoh was ovethrown in a rebellion, I think. Maybe that's what the glyphs commemorate." Alexander St. James keeps walking [Keeper]: You see the treasures of a pharoah displayed before you [Early Hutz]: "Nice treasures." [Keeper]: Gold and gems glitters everywhere [Roland Windemeer]: Is the coffin here? [Keeper]: Behind you the stones that lifted to allow you entrance descend again [Keeper]: It would be in the next chamber [Keeper]: You're in the outer burial chamber Roland Windemeer tries to jam the oar in the door [Alexander St. James]: "Nice, but it's not real. And I'm not risking any curses." [Keeper]: It snaps like a twig [Roland Windemeer]: "Damn." Alexander St. James looks around for a door leading to the inner chamber. [Early Hutz]: "I'm not taking anything. Don't worry." [Keeper]: It's on the oposite side and is intricately carved Early Hutz heads to the door. [Keeper]: A statue of Anubus, the jackel headed god stands before it [Early Hutz]: "What's this mean?" [Roland Windemeer]: "Anubus judges the dead." Early Hutz goes to door. [Alexander St. James]: "Let's see what's inside." [Roland Windemeer]: "He also sheperds the dead into the underworld." [Keeper]: The door to the inner chamber opens and inside you see a sarcophagus with the depiction of a dead ruler carved into it's stone surface [Keeper]: You also see more treasure, but of a more personal variety than what was in the outer chamber [Alexander St. James]: What does the face look like? [Roland Windemeer]: "His statue is probably here to shepherd the Pharoah to the underworld. [Keeper]: Finally you see Eric, standing there waiting for you Eric Macaulay nods [Early Hutz]: "I thought we might meet again." [Roland Windemeer]: "Bastard." [Alexander St. James]: "What are you?" [Keeper]: The carved figure on the surface of the sarcophagus opens it's eyes [Keeper]: "Heed my words for my power is faded and my time is short." [Keeper]: "The Eternal Horus who was known as the black pharoah and a court magician for one of my previous incarnations knows of you and seeks to halt your progress." [Keeper]: "He has broken the seals that kept him and others of his kind from taking the world." [Keeper]: "Now his day draws nigh, the sigils must be repaired." [Roland Windemeer]: "How can they be repaired?" [Keeper]: The eyes close on the sarcophagus. [Early Hutz]: "What's he talking about, Eric?" (Eric Macaulay whispered to Keeper): Do I have any clue? (Keeper whispered to Eric Macaulay): Some, you've had some things filled in for you. [Eric Macaulay]: "Well I only know a little." (Keeper whispered to Eric Macaulay): He was talking about certain wards on special sites like this pyramid [Early Hutz]: "Tell it." [Roland Windemeer]: "Now." [Eric Macaulay]: "He was talking about certain wards on special sites like this pyramid" [Eric Macaulay]: ooc forgive my typing speed [Roland Windemeer]: "How do you know this." [Eric Macaulay]: "He told me." [Roland Windemeer]: "Why didn't he tell us?" Eric Macaulay shrugs [Alexander St. James]: "Not enough time, maybe." (Eric Macaulay whispered to Keeper): anything else? [Alexander St. James]: "Go on." [Roland Windemeer]: "Well what the hell are we supposed to do now? We're trapped down here thanks to you." (Keeper whispered to Eric Macaulay): The "God who is a trickster turned pharoah" is going to break lose the bindings of the world. [Early Hutz]: "How do we fix these sigils or wards or whatever? And how many are there? And where are they?" (Keeper whispered to Eric Macaulay): Use that phrase, that's good [Eric Macaulay]: "The 'God who is a trickster turned pharoah' is going to break lose the bindings of the world" (Keeper whispered to Eric Macaulay): There are three symbols, but you only know of the one on this pyramid [Eric Macaulay]: "There are three symbols, but I only know of the one on this pyramid." [Early Hutz]: "What is it?" (Eric Macaulay whispered to Keeper): ? (Keeper whispered to Eric Macaulay): Point at the floor Eric Macaulay points to the floor Alexander St. James looks down Early Hutz looks. [Keeper]: On the floor is a symbol that looks like the Eye of Horus combined with an ankh on one side [Eric Macaulay]: ooc Eric looks down as well cause he has no clue what he is talking about! [Eric Macaulay]: ooc lol Roland Windemeer wonders how it is broken. Keeper points out that Eric is supposed to be channelling my divine wisdom here [Alexander St. James]: "How do we repair them?" (Keeper whispered to Eric Macaulay): That you don't know [Eric Macaulay]: ooc oops [Eric Macaulay]: "That I don't know" Early Hutz already kinda figured that one out. ;-) Eric Macaulay kneels and starts oozing out divine wisdom, and apologizes ten times over [Keeper]: The symbol begins to glow with a faint blue light Eric Macaulay chants as well. Can't go wrong with chanting:) Roland Windemeer looks at the seal and carefully studies it so he can remember it later. [Keeper]: It gets brighter and brighter [Keeper]: Soon it's blinding (Eric Macaulay whispered to Keeper): I didn't do that did I? [Keeper]: And then you wake up Eric Macaulay opens his eyes slowly. [Keeper]: Roland and Alex are back in the hotel room, Early comes to in the storage room [Alexander St. James]: "You know, I just had the strangest dream." [Keeper]: Eric's still fiddling around and didn't realize Early was out (Eric Macaulay whispered to Keeper): no problem, heh heh, I would have done the same, but it was pretty funny stuff! [Early Hutz]: "Eric! What was all that about?" (Keeper whispered to Eric Macaulay): Remember, the dream you wasn't really you (Keeper whispered to Eric Macaulay): You have no idea what they'll be talking about Roland Windemeer grabs his notebook and tries to copy the sigil as he remembers it. [Eric Macaulay]: "What? And would you pipe down! Someone could still be around." [Alexander St. James]: "Roland, did you by any chance have a rather long dream about Egypt?" Roland Windemeer grunts and goes back to his work. [Early Hutz]: ooc - should we leave off here? [Keeper]: Yeah [Keeper]: That was my plan [Alexander St. James]: I figured. [Keeper]: I liked the bent pyramid ending better [Eric Macaulay]: Keeper can you send me a full transcript of this? [Early Hutz]: Good. [Roland Windemeer]: I think we got a little railroaded there... [Keeper]: Sure it was more trouble for me, but I would have laughed for days if you got there [Early Hutz]: We tried to go to the bent pyramid, but Eric wouldn't let us! [Keeper]: Eric did it, not me [Eric Macaulay]: Sorry! [Eric Macaulay]: I had no clue what was going on half the time [Alexander St. James]: What's the other ending? We all die horribly? [Early Hutz]: Out of curiosity, what would've awaited us there? [Keeper]: Yes [Keeper]: Actually [Eric Macaulay]: see I saved you! [Roland Windemeer]: I would have made a critical success and saved us, I think [Keeper]: You would have gotten smacked around by the Black Pharoah if you went there [Early Hutz]: Roland - you were trying to get us killed! [Alexander St. James]: He's your protege, man. [Roland Windemeer]: Sorry, I was the evil one the whole time... [Eric Macaulay]: And my dream self got beaten up for it! [Early Hutz]: Yeah, well your dream self also shot me. [Roland Windemeer]: Hence the locusts, the kicking, etc [Eric Macaulay]: I was trying for the boat [Keeper]: You guys went off so badly I didn't get to do my fun trip into the Egyptian underworld [Roland Windemeer]: Joel, that was really good for an off the cuff session [Early Hutz]: Well, at least you got the Greek underworld in there. [Alexander St. James]: But hey, I still crushed an important icon of Greek mythology with a tank. [Keeper]: You weren't supposed to go to the Greek underworld [Keeper]: You were supposed to follow the river [Roland Windemeer]: What river? [Early Hutz]: When underworlds collide. [Roland Windemeer]: we couldn't find it... [Keeper]: The Styx [Keeper]: You were on it [Roland Windemeer]: oh... [Keeper]: You just crossed it rather than following it [Alexander St. James]: I thought about that, but I didn't see any way to follow it. [Early Hutz]: What. Were we supposed to kick Charon's ass and take his boat? [Keeper]: Not without the boat [Keeper]: I figured you would [Eric Macaulay]: It really was a good session [Early Hutz]: I don't actually fight *everyone*. [Alexander St. James]: Yes, I enjoyed it. [Eric Macaulay]: I made one desperate last move [Roland Windemeer]: So far the only person I've fought has been Eric. [Keeper]: For some reason every desperate last move worked [Eric Macaulay]: At least for me they do [Keeper]: Every time I gave someone one last chance they got a critical success [Alexander St. James]: I noticed that. [Early Hutz]: What a coincidence, eh? [Early Hutz]: Especially when you called the last one. [Roland Windemeer]: doesn't this webrpg feature dice fudging? [Alexander St. James]: Only for the GM's rolls, I think. [Keeper]: Oh, you can't do anything at all the rest of the time, want to send the group that's running to the bent pyramid into the wrong one, bam you get that [Keeper]: Not really [Keeper]: What am I going to do with you people [ BreakMan left the game ] [Roland Windemeer]: joel: are you holding off posting the recent summaries until we get out of london? [Alexander St. James]: Well, thus far I've had my hand eaten by corn, and most of the rest of me eaten by locusts. [Keeper]: Actually, I'm holing off until everyone can know certain facts [Roland Windemeer]: oh [Keeper]: Remember Early and Eric still don't know [Alexander St. James]: If we ever run into flying corn I'm screwed. [Early Hutz]: All right. This computer chair is killing my back, so I'm gonna jump off. [Keeper]: So long fellas [Roland Windemeer]: I can't believe I went to the Dreamworld and didn't get any suveneirss [Roland Windemeer]: all right [Early Hutz]: Later! [Keeper]: See you in the scarey things [Roland Windemeer]: bye [Alexander St. James]: Later everyone [ ImLawBoy left the game ]