[Keeper]: You were all having a nice chat at the public records office as it starts to close [Keeper]: It's 5pm right now [Roland Windemeer]: how far are we from the inn? [Early Hutz]: "Well, Gentlemen. Are we going to continue research, head back to the inn, or try to get in some trouble?" [Keeper]: About five blocks (To Keeper) DICE for Keeper: (1d100) : 1d100=68 = [ 68 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=70 = [ 70 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=62 = [ 62 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=31 = [ 31 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=6 = [ 6 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=85 = [ 85 ] [Eric Macaulay]: "Well what else do we need to research?" (Keeper whispered to Roland Windemeer): There's a man with a dark complexion watching you from across the street [Keeper]: Keep in mind guys you've had to leave the office since it has closed [Early Hutz]: "I'm not sure. Plus, I bet this place is going to be closing soon." [Early Hutz]: "Maybe it's already closed!" ;-) Roland Windemeer whispers, "We're being watched again." [Early Hutz]: "We could head to The Scoop to see if anyone's around who could tell us anything." Early Hutz whispers, "Same guys?" Roland Windemeer whispers, "No, different one. I've already been to teh scoop today. I doubt they would have anything yet." [Eric Macaulay]: ooc d'oh I type to slowly Roland Windemeer whispers, "I think we should head back to the inn since they already know we are staying there." [Eric Macaulay]: ooc err too Eric Macaulay whispers, "That sounds good, we shouldn't let on about too many of our leads." Early Hutz whispers, or should we try to lose them and find another place for the night?" [Roland Windemeer]: Keeper: Who all is with us now? Eric Macaulay whispers, "How many people are watching us?" [Keeper]: The entire group is there (Keeper whispered to Roland Windemeer): You only see the one Roland Windemeer whispers, "Just one that I see. A dark complexioned man across the street. Maybe we should just apporach him and see what he's up to. It will be many against one." Early Hutz whispers, "I'm always up for a little confrontation." [Keeper]: "And that's how it happened, your honor." [Keeper]: ;-) Eric Macaulay whispers, "I bet he's suspicious already, we are whispering you know." Early Hutz whispers, "If he's following us, he started out suspicious." Roland Windemeer whispers, "Let's start walking and see what he does." Eric Macaulay whispers, "suspicious of what we are about to do" Early Hutz whispers, "Good idea Roland. Let's start heading back to the Inn." Eric Macaulay follows the group Roland Windemeer heads in the direction of the inn, trying to subtlely keep an eye on the spy. (To Keeper) DICE for Keeper: (1d100) : 1d100=58 = [ 58 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=99 = [ 99 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=82 = [ 82 ] (Keeper whispered to Roland Windemeer): He vanished from view almost immediately Early Hutz goes with. Roland Windemeer whispers, "I can't see him anymore." [Roland Windemeer]: keeper: is the street crowded enough for him to blend in? [Keeper]: Yes, people are leaving work and the streets are crowded [Keeper]: He does tend to stand out, given his african or arabian features, but you can't spot him Roland Windemeer whispers, "He's probably blended into the crowd. Everyone keep an eye out." Early Hutz looks around for a dark complexioned spy. Eric Macaulay tries to locate the person following them Roland Windemeer keeps alert for any followers. (To Keeper) DICE for Keeper: (1d100) : 1d100=11 = [ 11 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=7 = [ 7 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=69 = [ 69 ] (Keeper whispered to Roland Windemeer): You just caught view of him again. He crossed to the oposite side of the street and is walking parallel to you (Keeper whispered to Eric Macaulay): You just caught view of him again. He crossed to the oposite side of the street and is walking parallel to you Eric Macaulay whispers, "He's on the other side of the streat, he's walking in step with us" [Eric Macaulay]: ooc errr street Roland Windemeer whispers, "I see him too." [Eric Macaulay]: "Let's just keep going." Roland Windemeer tries to get a good look at him so he can describe him later. (Keeper whispered to Roland Windemeer): Either African or Arabian; looks maybe 20 years old; very short hair like his head was shaved recently; he doesn't have any eyebrows either [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=45 = [ 45 ] (Keeper whispered to Roland Windemeer): Gee, that sounds like an egyptian priest who's letting his hair grow out, doesn't it? ;-) Roland Windemeer whispers, "Uh oh. This guy is bad news. He's a cultist. We better be extra careful." Eric Macaulay swears under his breath Roland Windemeer whispers, "Lets get to the inn and hole up for a while." [Eric Macaulay]: ooc how far away are we now? [Early Hutz]: "We need the EDS(tm)." [Keeper]: You arrive back at the inn to find the dinner crowd already filtring into the tavern [Keeper]: The pub is noisy and filled with many people relaxing after a hard day's work [Early Hutz]: "Hmmm. Cultists or dinner? I'll take the cultists, I think." [Eric Macaulay]: ooc can we build out own EDS(tm)? [Eric Macaulay]: er our Roland Windemeer whispers, "We can let our stomachs grumble. For now lets get some protection in our rooms." Roland Windemeer heads up to his room. Eric Macaulay follows Early Hutz goes as well. [Keeper]: So you're all in Roland's room? [Early Hutz]: yes [Roland Windemeer]: yes [Eric Macaulay]: ooc are there peep holes on our doors? [Keeper]: No [Eric Macaulay]: ooc ok [Keeper]: So, you're now jammed into Roland's tiny room. You don't hear any movement out in the hallway. What are you going to do? [Early Hutz]: "The cult likes to strike at night, and they've attacked in hotels before." Roland Windemeer takes some quick notes in his journal about the day's events [Early Hutz]: "I'm not comfortable waiting here for them." [Eric Macaulay]: "I think we should group up for sleeping arrangements" [Roland Windemeer]: "I'm not sure which cult he is from, but he looked remarkably like an anceint Egyptian priest. He may be one of the disciples of the Black Pharoah." [Eric Macaulay]: "I'm still not sure about that cult, we haven't had too much contact with them, but the coincidences are too much to dismiss." [Eric Macaulay]: "By the way, Early, did you ever find out why that monk guy was shot?" [Roland Windemeer]: "Which other cults might feature Egyptian priests among their members?" [Early Hutz]: "I think it was a missed shot at Bernard." [Eric Macaulay]: "Oh I see, so it was an accident." [Keeper]: Uh, the monk wasn't shot [Early Hutz]: ooc - that's right - he got beat up by Bernard. [Early Hutz]: ooc - who was shot? [Eric Macaulay]: ooc the doctor [Eric Macaulay]: ooc thanks keeper [Keeper]: Right Eric Macaulay smacks his head Eric Macaulay thinks he should pay more attention during the meetings [Keeper]: The sun is starting to go down outside [Roland Windemeer]: "We should probably decide upon with a plan before nigthfall." [Early Hutz]: "If we're going to stay here, we need to set up watch." [Early Hutz]: "I think three to a room, with one person in each room awake at all times." [Keeper]: Are you still planning on breaking into Gavigan's office tonight? [Roland Windemeer]: "The sounds reasonable. Do we have a multiple of three people?" [Keeper]: yes [Early Hutz]: "I believe we have six" [Roland Windemeer]: "Good. How shall we divide up?" [Early Hutz]: "Did anyone want to attempt to break into Gavigan's office?" [Roland Windemeer]: "Not I. I'll leave that sort of work for the rest of you." [Eric Macaulay]: "I guess Early, William, and I can go do that." [Early Hutz]: "I'll go, but no complaining if I make too much noise!" [Roland Windemeer]: "Very well. I will stay here with the others." (Keeper whispered to Roland Windemeer): Roland is going to get a good night's sleep :) [Eric Macaulay]: "Weren't you going to be look out for us?" [Keeper]: Roland, do you want the first, second, or third watch? (Roland Windemeer whispered to Keeper): sounds good to me. [Roland Windemeer]: first. [Early Hutz]: "I'll be the lookout, then." [Keeper]: So, when are you guys heading over the Penhew Foundation Eric Macaulay rubs his head, he is quite confused [Early Hutz]: Eric, I think you William and I will go to Gavigan's. I'll be the lookout, while you two try to get in. The rest will stay here. [Roland Windemeer]: "Right [Eric Macaulay]: "Ok, that sounds alright then." Eric Macaulay checks his watch [Keeper]: It's just past six [Early Hutz]: "We'll need to figure a way to slip out without being spotted." [Roland Windemeer]: "Through the kitchen again might work, if you're willing to risk the atmosphere." [Early Hutz]: "Well, they found us last time." [Eric Macaulay]: "we haven't eaten much of anything today, I doubt we can throw up nothing." [Roland Windemeer]: "Well, how about we all go down and eat, and then you can come back to the room and slip out the window. If there's only one man maybe he'll still be watching us eat." [Keeper]: You are on the second floor and there are no fire escapes [Early Hutz]: "What floor are we on?" [Keeper]: That way out would be rather risky [Roland Windemeer]: "Does anyone have rope?" [Keeper]: No one brought any as far I as I know. :) [Roland Windemeer]: "Maybe you could tie some sheets together, then." [Roland Windemeer]: "Or ytou could slip out the kitchen rather than the window." [Keeper]: You have to decide on something. [Roland Windemeer]: "Well, what do you plan to do?" [Eric Macaulay]: "I guess it's the kitchen then, I don't feel like falling out a 2nd floor window" [Roland Windemeer]: "Okay, then lets head down to the dining room." [Early Hutz]: "I guess that'll have to be the plan. But we'll have to keep our eyes open." Keeper is disappointed at the reduced chances of broken legs in this adventure Roland Windemeer heads down for dinner. Early Hutz goes for dinner. Eric Macaulay grumbles about dinner and heads down himself [Keeper]: The smell of corn beef assaults your nose as you enter the tavern [Roland Windemeer]: "Well, it doesn't look like they're serving steak tonight." [Early Hutz]: "How bad can they screw up corned beef" he asks, dreading the answer. Roland Windemeer orders a dinner and has a seat [Keeper]: The tavern is still full of patrons, though they are beginning to degenerate into a bit of a roudy drunken group Roland Windemeer looks around for anyone suspicious or any black/arab people. [Keeper]: Everyone who eats the corn beef save vs. poison or die [Keeper]: Wait wrong, RPG Eric Macaulay sits down and orders, keeping his eye open for anyone suspicious (To Keeper) DICE for Keeper: (1d100) : 1d100=2 = [ 2 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=68 = [ 68 ] Early Hutz looks around for cultists or the two men who were watching previously. (To Keeper) DICE for Keeper: (1d100) : 1d100=80 = [ 80 ] (Keeper whispered to Roland Windemeer): You don't see anyone watching you in the crowd Roland Windemeer whispers, "I don't see anyone suspicious." Roland Windemeer says slightly loudly, "Ah, good to eat something. I only wish it were food." [Keeper]: Two patrons begin shouting at each other Eric Macaulay tries to listen in [Keeper]: One says the other knocked into him while he was throwing a dart Roland Windemeer tries to eavesdrop [Roland Windemeer]: "I feel a brawl coming on." Early Hutz whispers, "If this is a fight, it could be our distraction to slip out." [Keeper]: The other punches him and (yes) many people in the tavern join in on the brawl [Early Hutz]: "Let's go!" [Keeper]: (You'll note how long it took for a bar fight to show up in this campaign) [Early Hutz]: ooc - somewhat disappointing - let's not wait this long for the next one. Roland Windemeer tires to get back to his room, carrying his plate with him. Early Hutz goes to head out via the kitchen exit, if Eric and William are following. [Keeper]: Everyone who's running somewhere roll Eric Macaulay follows DICE for Eric Macaulay: (1d100) : 1d100=67 = [ 67 ] DICE for Roland Windemeer: (1d100) : 1d100=84 = [ 84 ] DICE for Early Hutz: (1d100) : 1d100=63 = [ 63 ] [Roland Windemeer]: ooc oh boy [Early Hutz]: ooc - I think we're getting drawn into this donnybrook! [Keeper]: Sorry, Roland, a burly guy hit you and you lost your plate. ;) [Eric Macaulay]: lol [Keeper]: Early and Eric do manage to escape [Eric Macaulay]: ooc sorry no corn beef today Roland Roland Windemeer tries to stay away from the fight and avoid getting hit while making hs way to the stairs. Early Hutz peers out door to the back, looking for watchers in the shadows. (Keeper whispered to Roland Windemeer): You're avoiding the fight so you're staying out of it, that was a check for collateral damage :) [Eric Macaulay]: ooc we have our guns and stuff, right? I forgot to mention that (To Keeper) DICE for Keeper: (1d100) : 1d100=32 = [ 32 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=61 = [ 61 ] (Keeper whispered to Early Hutz): You don't spot anyone [Keeper]: Yes, for the sake of simplicity [Early Hutz]: Since we were planning on leaving from dinner, I think it makes sense to have our supplies. Early Hutz whispers, "Coast is clear. Let's go." [Keeper]: The alley is dark and you can barely see anything at all in it (Roland Windemeer whispered to Keeper): so I got out? Eric Macaulay turns on his flashlight (Keeper whispered to Roland Windemeer): Yeah, but you can hear the fight continuing downstairs [Early Hutz]: "Turn that off." [Early Hutz]: "We're trying to sneak, not be a beacon." Eric Macaulay turns it off Roland Windemeer looks himself over for bruises or welts. [Eric Macaulay]: "Just wanted to be able to see where we were going, sorry" (Keeper whispered to Roland Windemeer): You're unharmed, just a little sore Roland Windemeer mutters "Damned English ruffians." [Keeper]: So which way are you guys heading. [Early Hutz]: "Let's head to the foundation, keeping to the alleys when possible." [Keeper]: You'll at least need some vehical to take you unless you want to brave the streets of a foreign city [Keeper]: Okay... [Eric Macaulay]: "maybe we should take a cab [Early Hutz]: ooc - how far away is the foundation again? Roland Windemeer begins an exhaustive detailing of his adventures in London and all the information he has learned. [Keeper]: About a mile and a half [Early Hutz]: "We can take a cab, but we don't want him to drop us off right in front. We'll have to go a few blocks away." [Eric Macaulay]: "Sounds good." (To Keeper) DICE for Keeper: (1d100) : 1d100=56 = [ 56 ] [Early Hutz]: "We'll need to get away from the hotel, too, before we get the cab." Roland Windemeer keeps an ear out for the end of the brawl downstairs. [Early Hutz]: "Otherwise, this whole sneaking out business was pointless." [Eric Macaulay]: "Yeah, lets take one of these alleys to another street." (Keeper whispered to Roland Windemeer): You here constibles rush into the tavern and try to break up the fight, but they seem to be getting involved in it as well [Keeper]: You creep through the alleys to come out some distance away Early Hutz keeps his eyes & ears open the whole way. [Eric Macaulay]: same [Keeper]: From there you hail a cab and have it drop you off a few blocks north of the Foundation (To Keeper) DICE for Keeper: (1d100) : 1d100=40 = [ 40 ] (To Keeper) DICE for Keeper: (1d100) : 1d100=97 = [ 97 ] [Early Hutz]: "OK. How are we going to do this?" Eric Macaulay looks around for a way to the foundation [Eric Macaulay]: "I really don't know, I'm sure he's got guards and stuff, we can try and look for a back way in." (Keeper whispered to Early Hutz): You spot someone who appears to be looking for you, but he's watching the wrong direction and doesn't notice you (Early Hutz whispered to Keeper): Are there nearby shadows into which we can duck?" [Keeper]: The front of the foundation has a high iron fense that protects the sides of the buildings [Keeper]: There are steps leading up to the front (Keeper whispered to Early Hutz): Already passed. I did a quick roll for it :) [Keeper]: To the front door Early Hutz whispers, "There's people out looking for us. We need to be careful." [Keeper]: Both Early and Eric roll Early Hutz whispers, "I saw a guy, but he was looking in the wrong direction." DICE for Early Hutz: (1d100) : 1d100=22 = [ 22 ] DICE for Eric Macaulay: (1d100) : 1d100=62 = [ 62 ] (Keeper whispered to Early Hutz): There is no way to get behind the building here, but you may be able to go down another alley... (Early Hutz whispered to Keeper): you're whispering. Were we all supposed to hear that, or just me?" Eric Macaulay whispers, "We need to find another way in other than the front." (Keeper whispered to Early Hutz): Just you (Keeper whispered to Early Hutz): It was an idea roll Early Hutz whispers, "Let's look down an alley for another way in." Early Hutz heads down an alley, looking for another way in. [Keeper]: Both of you roll DICE for Early Hutz: (1d100) : 1d100=51 = [ 51 ] DICE for Eric Macaulay: (1d100) : 1d100=67 = [ 67 ] [Keeper]: Eric? [Eric Macaulay]: sorry Eric Macaulay follows early [Keeper]: As you head down the alley you see there is a large gate behind the foundation [Keeper]: It is open and a large truck pulls out of it driving down the alley past you at a rather unsafe speed for such a tight area [Early Hutz]: any license plates or identifying markings? [Keeper]: Yes, it has a license plate number if you want to get it [Early Hutz]: Yes. Eric Macaulay writes it down [Keeper]: The truck itself is rather large, has an enclosed cargo area. Eric Macaulay listens for anyone around [Keeper]: The cab is black, but the back is white [Keeper]: There is nothing written on the truck itself [Keeper]: Roll eric DICE for Eric Macaulay: (1d100) : 1d100=75 = [ 75 ] (Keeper whispered to Eric Macaulay): You don't hear anything Eric Macaulay whispers, "I think we can keep going" (Keeper whispered to Roland Windemeer): The fight's ended, you can only imagine how much damage has been done to the tavern by that brawl. It probably won't be open for business again for at least a few days [Early Hutz]: Are the gates in back still open>? [Keeper]: Yes (Roland Windemeer whispered to Keeper): Are the others sleeping in my room now? (Keeper whispered to Roland Windemeer): Yes they are [Early Hutz]: "You can try going through there. What signal should I use if anyone comes? (Keeper whispered to Roland Windemeer): No one's tried to break in or anything at this point ;) [Eric Macaulay]: "I don't know, once we get inside, it's going to be hard to hear you..." [Eric Macaulay]: "maybe you should come up with us, and keep a lookout outside the office." [Early Hutz]: "Could get us trapped in the office, but at least I can give us some time to hide, I guess." [Early Hutz]: ooc - That's not a good sign. [Keeper]: Roll Roland DICE for Roland Windemeer: (1d100) : 1d100=62 = [ 62 ] [Roland Windemeer]: ooc uh oh [Eric Macaulay]: "yes, I think that's a better idea. Just wait down the hall and cough or start talking to the person." [Early Hutz]: "Um. I'm not talking to anyone if I get caught in the hall. I'm running into the office to hide with you guys." (Keeper whispered to Roland Windemeer): Something is burning nearby [Eric Macaulay]: "ok then, that's fine, that will work, though there will be three of us in a small office." (Roland Windemeer whispered to Keeper): you mean smoke is coming in under the door? [Early Hutz]: "Remember, we're not supposed to be in here. Not even to loiter in the halls." [Keeper]: Hey, it's a large office (Roland Windemeer whispered to Keeper): I'll wake the others and let them know what's going on. (Keeper whispered to Roland Windemeer): No smoke under the doors [Eric Macaulay]: "Oh ok, a large office." Eric Macaulay checks his watch [Keeper]: Just after 10pm (Roland Windemeer whispered to Keeper): can I tell if its coming from outside or inside? [Early Hutz]: Are there lights on in the building? (Keeper whispered to Roland Windemeer): Not with any certainty. James thinks they're burning something in the kitchen [Keeper]: No, no lights on that you can see [Keeper]: Through the gate you can see an open courtyard with a loading dock. To the left of the loading dock is a door [Keeper]: The fenced in area does include both sides of the building [Keeper]: Roll both eric and Early [Keeper]: Hello? [Keeper]: Is this thing on? Keeper taps on mike [ ImLawBoy left the game ] [ BreakMan left the game ] [Keeper]: Crap. [Keeper]: One last check [ bcr19374 left the game ] [Sat Sep 16 13:32:15 PDT 2000] [ ImLawBoy joined the game ] [Keeper]: That's one [Early Hutz]: Don't you hate it when that happens? [Keeper]: What was the last line you guys saw? [Keeper]: Did you get to my description of outside the building? [ BreakMan joined the game ] [Keeper]: My request for rolls? [Early Hutz]: The last line I saw was me asking if there were lights on in the building. [Keeper]: Okay [Eric Macaulay]: what happened? [Keeper]: No, no lights on that you can see [Keeper]: Through the gate you can see an open courtyard with a loading dock. To the left of the loading dock is a door' [Early Hutz]: I'm guessing a fire at that Mathis household. [ bcr19374 joined the game ] [Keeper]: The fenced in area does include both sides of the building [Keeper]: Actually... an explosion [bcr19374]: what happened? [Early Hutz]: But a fiery explosion, right? [Keeper]: Roll both eric and Early [Keeper]: Acidic, actually DICE for Early Hutz: (1d100) : 1d100=10 = [ 10 ] [bcr19374]: did the whole game die or just me? DICE for Eric Macaulay: (1d100) : 1d100=36 = [ 36 ] [Keeper]: It was me [bcr19374]: ok [Keeper]: My Internet connection died and took everything else with it [Eric Macaulay]: I think I said something at the end (Keeper whispered to bcr19374): Last thing to you: Not with any certainty. James thinks they're burning something in the kitchen [bcr19374]: I was saying how I was waking the others in the hotel room (bcr19374 whispered to Keeper): "Lets go check it out in case it is important." [Eric Macaulay]: I remember now... [Keeper]: Guys, Gavigan's office would be on the left hand side of the building from where you're standing now Eric Macaulay takes a final look and listen around before heading to the door to the left of the loading dock Early Hutz looks for anyone who may be watching. (Keeper whispered to bcr19374): First, you might want to change your name back. Second, can I take that to mean you're openning the door? [Keeper]: Early and Eric, roll again (Roland Windemeer whispered to Keeper): I'll let someone else open the door. I'll take up the rear. DICE for Eric Macaulay: (1d100) : 1d100=24 = [ 24 ] DICE for Early Hutz: (1d100) : 1d100=61 = [ 61 ] (Keeper whispered to Early Hutz): The courtyard is clear (Keeper whispered to Eric Macaulay): The courtyard is clear Early Hutz whispers, "Let's go." (Keeper whispered to Roland Windemeer): James opens the door and you both look out Eric Macaulay whispers, "lets" (Keeper whispered to Roland Windemeer): At the end of the hallway you see a truly bizare sight Eric Macaulay slowly makes his way to the door, keeping as quiet as possible Early Hutz goes, quite stealthily, of course, to the door. (Roland Windemeer whispered to Keeper): ooc uh oh looks like I'm going to lose some SAN Early Hutz listens at the door. (Keeper whispered to Roland Windemeer): Hovering over the floor is a patch of air shimmering with heat. You see flecks of sickly yellow-green fire ignite within the air itself there Eric Macaulay waits (Roland Windemeer whispered to Keeper): Is it between me and the stairs? (Keeper whispered to Roland Windemeer): The cieling above this already has flames licking at it and the walls around it are charing (Keeper whispered to Roland Windemeer): It is at the top of the stairs (Keeper whispered to Roland Windemeer): No SAN loss, though (Roland Windemeer whispered to Keeper): uh oh. I'm going to go into the room and try to grab my stuff, notebook first other stuff after [Keeper]: You don't hear anything there. It takes William a few seconds to get the lock open on the door [Keeper]: Inside the marble halls are dark [Early Hutz]: Can we at least see a path, or is it pitch black? (Keeper whispered to Roland Windemeer): James is following your example, and he slams the door behind him [Keeper]: You can make out the shape of the hallway, but it's really dark [Keeper]: Gavigan's office would be the second door on your left from here, if you remember correctly [Eric Macaulay]: ooc do we know well enough where we need to be going? (Keeper whispered to Roland Windemeer): As you are gathering items, the walls and door of the room begin to char Early Hutz follows others through the door, and quietly shuts it behind him. (Roland Windemeer whispered to Keeper): are there any other exits besides the windows and the stairs [Eric Macaulay]: ooc we went in? (Keeper whispered to Roland Windemeer): The windows and the stairs are it [Early Hutz]: I guess I assumed. (Roland Windemeer whispered to Keeper): Do I have any idea what this is from my occukt skill? [Early Hutz]: I don't think we should stand around with the door open for long. Eric Macaulay nods and tries to locate stairs (Keeper whispered to Roland Windemeer): Not really, Vulcan is a possibility, but you don't think he does the Egyptian's dirty work ;) Early Hutz whispers, "No need for stairs. Second door on the left, if I recall correctly." [Eric Macaulay]: ooc sorry, I kept reading floor instead of door (Roland Windemeer whispered to Keeper): I'm going to try to tie sheets together to make a rope. And get the others to help me if possible. Early Hutz creeps over to the door. (Keeper whispered to Roland Windemeer): Okay, you manage to make one that's 16 feet long Eric Macaulay motions for William to try the lock on the door. Eric goes over to the door and keeps watch for anything (Roland Windemeer whispered to Keeper): "Lets get out of here!" (Keeper whispered to Roland Windemeer): It won't quite reach the ground as it is and you'll have to tie it to something, but it's certainly better than the alternative Early Hutz listens at door prior to lockpicking. (Roland Windemeer whispered to Keeper): i try to climb down first. Before I go I throw my suitcase out the window. [Keeper]: Roll early DICE for Early Hutz: (1d100) : 1d100=17 = [ 17 ] (Keeper whispered to Early Hutz): No one inside Early Hutz tries doorknob. (Roland Windemeer whispered to Keeper): I'll try to tie it to something sturdy, a dresser or the bed [Keeper]: William gets the door open and you see Gavigan's office almost exactly as it was the other day Eric Macaulay whispers, "are you going to wait out here?" (Keeper whispered to Roland Windemeer): Okay Early Hutz whispers, you two go in. I'll wait here and keep watch." Eric Macaulay nods (Keeper whispered to Roland Windemeer): Your suitcase hits the ground with a thump and you start the descent. Roll DICE for Roland Windemeer: (1d100) : 1d100=3 = [ 3 ] Early Hutz remains very attentive to any sounds or sights. [Early Hutz]: ooc - nice roll! [Roland Windemeer]: ooc wipes forehead "whew" Eric Macaulay follows william into the office and leaves the door slighty ajar (Keeper whispered to Roland Windemeer): Your amazing cat like reflexes allow you to just get up from the six foot drop at the bottom of your makesift rope Eric Macaulay motions for William to check the safe [Eric Macaulay]: (Keeper whispered to Roland Windemeer): Alex follows you down next, thankful he doesn't have anything in the hotel to save Eric Macaulay looks around for a file cabinet or something (Roland Windemeer whispered to Keeper): I look around to see if anyone is watching me [Keeper]: The safe is already ajar [Keeper]: William opens it up to reveal a few documents and a large pile of bills (Keeper whispered to Roland Windemeer): Roll for that as well Eric Macaulay goes over to william Eric Macaulay reads the documents DICE for Roland Windemeer: (1d100) : 1d100=40 = [ 40 ] [Keeper]: The documents appear to be financial records of the Foundation's current Egyptian expeditions Eric Macaulay reads over anything that may catch his ey (Keeper whispered to Roland Windemeer): You don't see anyone [Eric Macaulay]: err eye DICE for Keeper: (1d100) : 1d100=60 = [ 60 ] (Keeper whispered to Roland Windemeer): James is descending the rope as it breaks and he falls a bit (Keeper whispered to Roland Windemeer): He seems to be unharmed but you notice that the end of the sheet was burned through [Early Hutz]: ooc - I knew I didn't want to hang out the hotel tonight. (Roland Windemeer whispered to Keeper): "This isn't a random occurance. Someone summoned that... thing. We need to be careful. Lets find somewhere to hide for the night." [Eric Macaulay]: ooc lol [Eric Macaulay]: ooc that's why I'm here (Roland Windemeer whispered to Keeper): I grab my stuff and head towards the nearest large street [Keeper]: The foundation does have another expedition in the Dhashur region right now (Roland Windemeer whispered to Keeper): what time is it, btw? Eric Macaulay writes down specific information in his notebook, including names, dates and times (Keeper whispered to Roland Windemeer): About 10:30. As you flee you see smoke pouring out of the room you just left Eric Macaulay looks for a file cabinet or for drawers on the desk [Keeper]: Okay, you get key information on a group called the Clive expedition [Keeper]: No file cabinets [Eric Macaulay]: ooc did I get what the clive expidition is doing in Dhashur? [Keeper]: Inside the desk are just office supplies [Keeper]: Not really, those are financial records [Keeper]: Roll Eric DICE for Eric Macaulay: (1d100) : 1d100=54 = [ 54 ] (Roland Windemeer whispered to Keeper): For future reference, is that the Clive from Miskatonic? (Keeper whispered to Roland Windemeer): No Eric Macaulay looks around the room for any place that can hold files or papers (Keeper whispered to Roland Windemeer): Yes Early Hutz wonders where he can get a new pencil. (Keeper whispered to Roland Windemeer): Excuse me (Keeper whispered to Roland Windemeer): Got myself backwards there (Keeper whispered to Roland Windemeer): Too many freaking threads Eric Macaulay grabs a few pencils for later use (Roland Windemeer whispered to Keeper): So I should have some knowledge about it when they mention it to me. (Keeper whispered to Eric Macaulay): There's something odd about the wall next to the painting (Keeper whispered to Roland Windemeer): Some (Roland Windemeer whispered to Keeper): Anyways, we'll try to get a cab and drive around for a while trying to lose any followers (Keeper whispered to Roland Windemeer): Okay (Eric Macaulay whispered to Keeper): Looks carefully at the wall next to the painting (To Keeper) DICE for Keeper: (1d100) : 1d100=78 = [ 78 ] (Eric Macaulay whispered to Keeper): :feels with his hands as well (Keeper whispered to Eric Macaulay): The wall there swings open to reveal a storage room (Eric Macaulay whispered to Keeper): any windows? (Eric Macaulay whispered to Keeper): basically is there enough light to see inside the storage room? (Keeper whispered to Eric Macaulay): Broken furniture lies scattered about (Keeper whispered to Eric Macaulay): There are windows (Keeper whispered to Eric Macaulay): There is also a regular door that would lead back to the main hall (Keeper whispered to Eric Macaulay): And a sarcofigus in really bad shape (Eric Macaulay whispered to Keeper): searches for anything specific that would catch his eye (Keeper whispered to Roland Windemeer): And you thought it would be a nice quiet evening (Keeper whispered to Early Hutz): Roll for me (Eric Macaulay whispered to Keeper): goes over to inspect the sarcophagus or figus DICE for Early Hutz: (1d100) : 1d100=78 = [ 78 ] (Roland Windemeer whispered to Keeper): well, that's what you said would happen... (Keeper whispered to Early Hutz): A door across the hall opens and light streams out (Keeper whispered to Early Hutz): A woman exits pushing a cart of cleaning supplies (Keeper whispered to Early Hutz): She has spotted you (Keeper whispered to Eric Macaulay): You die for mocking my hasty spelling [Early Hutz]: "How do you do, ma'am. Just doing a little late night work." (Eric Macaulay whispered to Keeper): chuckles to himself (Keeper whispered to Eric Macaulay): It's well worn, not fit for display at all. Roll again (Eric Macaulay whispered to Keeper): I'll motion for William to come in to where I am quickly DICE for Eric Macaulay: (1d100) : 1d100=94 = [ 94 ] (Eric Macaulay whispered to Keeper): ooc uh oh (Roland Windemeer whispered to Keeper): While I'm in the cab I'll keep my eye out for any other vehicles following us or anyone suspicious on the streets." [Early Hutz]: ooc - this ain't going well! (Keeper whispered to Early Hutz): She doesn't look convinced (Keeper whispered to Roland Windemeer): You do see fire wagons heading in the opposite direction (Eric Macaulay whispered to Keeper): closes the door, uh, ooc can I get it back open if I close it all the way? [Early Hutz]: "We haven't met yet, have we? I'm Greg Brady. I'm new here, working with Mr. Gavigan." (Keeper whispered to Eric Macaulay): The only thing in decent shape on it are two semi-precious gems in the death mask (Keeper whispered to Early Hutz): And here's where the violence starts. (Keeper whispered to Early Hutz): The cleaning woman pulls a long club off the cart (Eric Macaulay whispered to Keeper): any markings that I could bring back to Roland? [Roland Windemeer]: ooc ha! (Keeper whispered to Early Hutz): It's thick and has one nasty spike sticking out of the tip [Early Hutz]: Puts hand on gun in my pocket. (Keeper whispered to Early Hutz): "I was warned about you (Roland Windemeer whispered to Keeper): One we feel we're no longer being watched, we'll try to find another inn. (Keeper whispered to Eric Macaulay): No writing on it Early Hutz pulls gun and says, "Just put down the club. I don't want to hurt you." (Eric Macaulay whispered to Keeper): uh can I close this secret door? (Keeper whispered to Eric Macaulay): Yes (Eric Macaulay whispered to Keeper): once william is with me, closes it, and pulls out his gun, just in case (Keeper whispered to Early Hutz): She screams "Die!" and charges at you swingiing the club (Eric Macaulay whispered to Keeper): goes up to the door to the hall and listens at it (Keeper whispered to Eric Macaulay): You hear screaming from out in the hall. Early Hutz sidesteps and attempts to grab the club. (Eric Macaulay whispered to Keeper): does it sound like Early? (Keeper whispered to Early Hutz): Roll DICE for Early Hutz: (1d100) : 1d100=63 = [ 63 ] (Keeper whispered to Eric Macaulay): No DICE for Keeper: (1d100) : 1d100=32 = [ 32 ] [Early Hutz]: Crap! Killed by a cleaning woman! DICE for Keeper: (1d4) : 1d4=4 = [ 4 ] (Keeper whispered to Early Hutz): You've just recieved the blunt edge of the club across your head Early Hutz fires at the cleaning woman. (Keeper whispered to Early Hutz): roll (Eric Macaulay whispered to Keeper): looks for something to use as a club DICE for Early Hutz: (1d100) : 1d100=39 = [ 39 ] Keeper notices this is a typical Early investigation Eric Macaulay nods and groans [Early Hutz]: I told them I should stay outside. (Keeper whispered to Eric Macaulay): You hear the gunshot [Keeper]: The bullet completely misses her (Eric Macaulay whispered to Keeper): do I find something that I can use for a club? (Keeper whispered to Eric Macaulay): An old chair leg is hany (Keeper whispered to Eric Macaulay): handy [Roland Windemeer]: ooc for such a gun lover you apparently have crappy gun skills (Eric Macaulay whispered to Keeper): Can I tell where the people outside are? (Keeper whispered to Eric Macaulay): Just ouside the door [Early Hutz]: ooc - I like the concept of gunplay more than I actually like the gunplay. DICE for Keeper: (1d100) : 1d100=42 = [ 42 ] DICE for Keeper: (1d4) : 1d4=3 = [ 3 ] (Roland Windemeer whispered to Keeper): I'm going to ask the others with me if they have any idea what the thing we encountered was (Keeper whispered to Early Hutz): The wind was knocked out of you as she slams the club into your stomach (Eric Macaulay whispered to Keeper): can I open the door and not be noticed? (Keeper whispered to Roland Windemeer): "No idea." "Never seen anything like it." Early Hutz fires again. (Keeper whispered to Roland Windemeer): Roll (Eric Macaulay whispered to Keeper): Eric grabs the chair leg (Keeper whispered to Roland Windemeer): Sorry (Keeper whispered to Roland Windemeer): Not you (Keeper whispered to Early Hutz): Roll DICE for Early Hutz: (1d100) : 1d100=25 = [ 25 ] (Keeper whispered to Eric Macaulay): Yes (Keeper whispered to Early Hutz): Another miss Roland Windemeer wonders is his friends are getting themselves into as much trouble as he is. Early Hutz wonders if either of twho people in the room next to him have heard the gunshots! (Eric Macaulay whispered to Keeper): Ok, I'll quickly but quietly open the door and look outside Eric Macaulay hears it, but doesn't want to die (Keeper whispered to Eric Macaulay): You see Early fighting with a cleaning woman who's armed with an odd club (Keeper whispered to Eric Macaulay): He's losing badly (Eric Macaulay whispered to Keeper): ok I'll quickly move to the cleaning lady and club her on the head, not hard enough to kill her, but hard enough to knock her out, and maybe perhaps give her some memory loss as well? : ) (Keeper whispered to Eric Macaulay): Roll (To Keeper) DICE for Eric Macaulay: (1d100) : 1d100=8 = [ 8 ] DICE for Keeper: (1d4) : 1d4=4 = [ 4 ] (Eric Macaulay whispered to Keeper): yay! (Eric Macaulay whispered to Keeper): prays [Early Hutz]: : , at the next available opportunity, fires at the woman. (Keeper whispered to Early Hutz): Eric steps out of the shadows and knocks the woman unconcious with a single sharp blow (Keeper whispered to Eric Macaulay): Eric steps out of the shadows and knocks the woman unconcious with a single sharp blow [Early Hutz]: "Thank you! That bitch was pummelling me!" Eric Macaulay whispers loudly, "Don't shoot! [Keeper]: That's going to come out more as gasping and wheezing since Early has been really beaten up by her Eric Macaulay whispers, "shit," [Eric Macaulay]: whispers, "we need to get you some help Eric Macaulay drags Early into the hidden room. Eric Macaulay walks over and takes to club out of the woman's hand and inspects it [Early Hutz]: "Get what you need out of there and let's get out of here! Those gunshots tend to draw attention!." [Eric Macaulay]: "I'm trying, but I havent found anything yet." (Keeper whispered to Eric Macaulay): It's about half the length of a baseball bat, but just as thick Eric Macaulay wonders if William was able to find anything, while I was out clubbing (Keeper whispered to Eric Macaulay): At the tip there's one spike sticking out (Eric Macaulay whispered to Keeper): No peculiar markings? (Keeper whispered to Eric Macaulay): No marking on the club itself (Eric Macaulay whispered to Keeper): I want to search the cleaning lady and check if she really is the cleaning lady (Eric Macaulay whispered to Keeper): oh yeah I drag her into this room as well (Keeper whispered to Eric Macaulay): Well, she has cleaning supplies on her, but also has on a chain a symbol that looks like an upside down ankh (Keeper whispered to Early Hutz): Roll for me DICE for Early Hutz: (1d100) : 1d100=56 = [ 56 ] (Eric Macaulay whispered to Keeper): takes the chain (Keeper whispered to Roland Windemeer): Poor Roland out of excitement this quickly (Eric Macaulay whispered to Keeper): and pockets it (Eric Macaulay whispered to Keeper): any rope type stuff in this room? (Keeper whispered to Early Hutz): There's grooves in the floor where you're laying, like something really heavy is dragged across it regularly [Roland Windemeer]: Rather be alive and less excited (Roland Windemeer whispered to Keeper): oops. It will be funny when they go back to the inn and see it burned down (Keeper whispered to Roland Windemeer): Tell me about it [Early Hutz]: "Wierd. There's grooves in the floor where I'm laying. Like they've been carved out by something being dragged over it." (Keeper whispered to Roland Windemeer): I can't wait for that reaction [Eric Macaulay]: "Early, if you can move, help William search for stuff so we can get out quickly" [Eric Macaulay]: "Or look at those grooves" (Early Hutz whispered to Keeper): "would the desk be a likely candidate?" [Keeper]: They lead over to the sarcophagus [Early Hutz]: It's the coffin! (Roland Windemeer whispered to Keeper): If we're no longer being followed, I guess we will try to find another inn. One that's in a very public place so wrong doers will have a hard time catching us there without witnesses. (Eric Macaulay whispered to Keeper): any rope? (Keeper whispered to Early Hutz): You're not in the office, you're in a storeroom [Eric Macaulay]: "hmm..." (Keeper whispered to Early Hutz): It's filled with broken furnature and a rather worn looking sarcophagus [Early Hutz]: "Of course, I'm in this storeroom, here. Not actually in the office." (Keeper whispered to Roland Windemeer): You find one that caters to American tourists Early Hutz inspects the sarcophagus. [Eric Macaulay]: "Oh I know, if there is nothing else about the grooves, see if you can into the office with William and look for stuff. I already checked the safe." (Roland Windemeer whispered to Keeper): We'll book a room and all stay there tonight. Someone else can take the watch while I get some sleep. Eric Macaulay hands Early a pencil (Keeper whispered to Early Hutz): Roll early DICE for Early Hutz: (1d100) : 1d100=29 = [ 29 ] (Eric Macaulay whispered to Keeper): any luck with me finding rope, so I can bound and gag the "cleaning lady"? (Keeper whispered to Early Hutz): It does appear that it's moved regularly. The stone is all worn except for two semiprecious stones that fit into the death mask on the lid (Keeper whispered to Early Hutz): Roll (Keeper whispered to Eric Macaulay): Roll DICE for Early Hutz: (1d100) : 1d100=55 = [ 55 ] DICE for Eric Macaulay: (1d100) : 1d100=43 = [ 43 ] (Keeper whispered to Eric Macaulay): Someone is out in the hall [Eric Macaulay]: "sshhh!" as quietly as possible Eric Macaulay listens at the door (Keeper whispered to Roland Windemeer): Okay, now that hotel burns down. ;) (Keeper whispered to Eric Macaulay): Someone out there is looking, examining the hall closely (Keeper whispered to Eric Macaulay): They take a few steps and enter Gavigan's office [Early Hutz]: ooc - is Eric in the storeroom with me? (Roland Windemeer whispered to Keeper): I start looking for an asbestos rain coat [Eric Macaulay]: yeah [Eric Macaulay]: I hope william is as well Keeper nods [Keeper]: You hear the safe slam shut in the office and then someone leaves Eric Macaulay waits until the cost is clear, "Go to the office and check the safe, I still want to tie up this lady." [Roland Windemeer]: ooc Qoute of the Week, methinks. [Eric Macaulay]: lol [Keeper]: Sorry, you don't have anything to really tie her up with Early Hutz ignores Eric and continues to examine the sarcophagus. [Eric Macaulay]: is she wearing a coat or something? [Keeper]: No coat [Keeper]: Roll Early [Keeper]: Hello? [ bcr19374 left the game ]